Tiered gaming
First Claim
Patent Images
1. An apparatus comprising:
- a computing device; and
a non-transitory medium having stored thereon a plurality of instructions that when executed by a computing device cause the apparatus to;
receive information identifying a plurality of players that will play in sporting events;
receive information identifying respective past performance of each of the plurality of players in past sporting events;
for each player of the plurality of players, determine a respective expected fantasy sports score based on the past performance of the respective player, in which each expected fantasy sports scores identifies a respective expected number of fantasy sports points that a respective player will earn when selected for a team in a fantasy sports game that is based on a plurality of sporting events;
based on the determined expected fantasy sports scores, assign at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players that are determined to have similar expected fantasy sports scores;
transmit, via a communication network, display information to cause display, at a graphical user interface of a communication device of each participant of a plurality of participants in the fantasy sports game, of the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of tiers to form a respective fantasy sports team for the fantasy sports game;
receive selection information provided from each of the communication devices via the communication network, in which the selection information is provided responsive to and representative of selection operations by the each participant, on the graphical user interface of the corresponding communication device, of one respective player from each of the plurality of tiers; and
determine an outcome of the fantasy sports game based on the performance of the selected players in the plurality of sporting events.
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Accused Products
Abstract
Some embodiments include a fantasy sports wagering game. A gaming operator may assign real life sporting players into brackets based on their expected performance so that players with similar expected performance are in a same bracket as each other. Participants in a fantasy sports wagering game may be required to select a player from each of a plurality of brackets to form a fantasy sports team for the fantasy sports wagering game.
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Citations
24 Claims
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1. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by a computing device cause the apparatus to; receive information identifying a plurality of players that will play in sporting events; receive information identifying respective past performance of each of the plurality of players in past sporting events; for each player of the plurality of players, determine a respective expected fantasy sports score based on the past performance of the respective player, in which each expected fantasy sports scores identifies a respective expected number of fantasy sports points that a respective player will earn when selected for a team in a fantasy sports game that is based on a plurality of sporting events; based on the determined expected fantasy sports scores, assign at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players that are determined to have similar expected fantasy sports scores; transmit, via a communication network, display information to cause display, at a graphical user interface of a communication device of each participant of a plurality of participants in the fantasy sports game, of the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of tiers to form a respective fantasy sports team for the fantasy sports game; receive selection information provided from each of the communication devices via the communication network, in which the selection information is provided responsive to and representative of selection operations by the each participant, on the graphical user interface of the corresponding communication device, of one respective player from each of the plurality of tiers; and determine an outcome of the fantasy sports game based on the performance of the selected players in the plurality of sporting events. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method comprising:
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receiving, by a computing device, information identifying a plurality of players that will play in sporting events; receiving, by the computing device, information identifying respective past performance of each of the plurality of players in past sporting events; for each player of the plurality of players, determining, by the computing device, a respective expected fantasy sports score based on the past performance of the respective player, in which each expected fantasy sports scores identifies a respective expected number of fantasy sports points that a respective player will earn when selected for a team in a fantasy sports game that is based on a plurality of sporting events; based on the determined expected fantasy sports scores, assigning, by the computing device, at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players that are determined to have similar expected fantasy sports scores; transmitting, by the computing device, via a communication network, display information to cause display, at a graphical user interface of a communication device of each participant of a plurality of participants in the fantasy sports game, of the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of tiers to form a respective fantasy sports team for the fantasy sports game; receiving selection information provided from each of the communication devices via the communication network, in which the selection information is provided responsive to and representative of selection operations by the each participant, on the graphical user interface of the corresponding communication device, of one respective player from each of the plurality of tiers; and determining, by the computing device, an outcome of the fantasy sports game based on the performance of the selected players in the plurality of sporting events.
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Specification