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Game program and information processing device

  • US 10,335,678 B2
  • Filed: 09/23/2015
  • Issued: 07/02/2019
  • Est. Priority Date: 11/05/2014
  • Status: Active Grant
First Claim
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1. A non-transitory computer readable medium having machine-executable instructions with which a computer having a storage and a hardware processor, for providing a service, said machine-executable instructions comprising:

  • a screen generation process that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select;

    an acceptance process that accepts selection operation input on said selectable objects at the moment when a pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of said pointing location on the game screen is maintained by the player'"'"'s operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest;

    a special effect generation process that generates special effects in the course of a game driven by the player'"'"'s operations based on at least one of the moment when the pointing location initially arrives at the location of the selectable object, or the order in which the selection operation input on the selectable objects is accepted;

    a counting process that starts counting standby time associated with each of the selectable objects in the order of acceptance of the selection operation input, andan action control process that establishes control over the actions of controlled objects associated with each of the selectable objects upon the elapse of the respective standby time, andthe special effect generation processdetermines whether nor not a time difference between an earlier action of a controlled object associated with a certain selectable object and a later action of a controlled object associated with another selectable object is within a predetermined period of time andgenerates special effects in the course of a game driven by the player'"'"'s operations if it is determined to be within the predetermined period of time;

    wherein the screen generation process generates a game screen including a control area where the multiple selectable objects are disposed, andthe acceptance process accepts the selection operation input on said selectable objects at the moment when the pointing location initially arrives at the location of a selectable object disposed in the control area, regardless of whether or not the pointing location has been located outside the control area, while the movement of the pointing location on the game screen is maintained by the player'"'"'s operations.

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