Game with chance element and strategy component that can be copied
First Claim
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1. An apparatus comprising:
- a computing device; and
non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to;
receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games;
present first information about (a) a first performance metric of a first set of rules, in which the first performance metric indicates a first level of success achieved from following the first set of rules at a first time, and in which the first set of rules is based on the first plurality of decisions, and (b) a second performance metric of a second set of rules, in which the second performance metric indicates a second level of success from following the second set of rules at the first time; and
present second information about third and fourth performance metrics to the second player, in which each performance metric of the third and fourth performance metrics indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules at a second time;
offer the second player a choice between having an automated gameplay follow the first set of rules and having the automated gameplay follow the second set of rules.
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Abstract
In various embodiments, a first player may follow the same pattern of betting used by a second player.
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Citations
11 Claims
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1. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; present first information about (a) a first performance metric of a first set of rules, in which the first performance metric indicates a first level of success achieved from following the first set of rules at a first time, and in which the first set of rules is based on the first plurality of decisions, and (b) a second performance metric of a second set of rules, in which the second performance metric indicates a second level of success from following the second set of rules at the first time; and present second information about third and fourth performance metrics to the second player, in which each performance metric of the third and fourth performance metrics indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules at a second time; offer the second player a choice between having an automated gameplay follow the first set of rules and having the automated gameplay follow the second set of rules. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method comprising:
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receiving, by a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has risked money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determining, by the computing device, a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determining, by the computing device, a first performance metric for the first set of rules at a first time; determining, by the computing device, a second performance metric for the second set of rules at the first time; presenting, by the computing device, first information about the first and second performance metrics to a second player; receiving, by the computing device, a first instruction from the second player to risk money on behalf of the second player during a second set of games in accordance with a set of rules that is ranked the highest among a plurality of sets of rules that includes the first set of rules and the second set of rules; generating, by the computing device in response to receiving the first instruction, a second plurality of decisions in play of the second set of games on behalf of the second player; placing, by the computing device, at the first time in response to determining the first and second performance metrics, a first risk of money on behalf of the second player that is made in accordance with the first set of rules; placing, by the computing device at a second time, in response to determining third and fourth performance metrics respectively for the first and second set of rules at the second time, a second risk of money on behalf of the second player that is made in accordance with the second set of rules; and tracking, by the computing device, the first risk of money and the second risk of money. - View Dependent Claims (8, 9)
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10. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has risked money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; receive, by the computing device, a request from a device of a second player for a description of the first set of rules; receive, by the computing device, a request to follow, during play of a plurality of further games, a portion of the first set of rules selected by the second player, in which the portion is not all of the first set of rules; follow, by the computing device, just a selected portion of the first set of rules during play of the plurality of further games on behalf of the second player; and determine, by the computing device, statistics about the selected portion of the first set of rules during play. - View Dependent Claims (11)
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Specification