Augmented reality gaming system
First Claim
1. An augmented reality gaming system, comprising:
- a gameplay device comprising;
a mount;
a first wireless transceiver; and
a plurality of triggers, each corresponding to a virtual weapon,wherein the gameplay device does not include an infrared transmitter and does not include an infrared receiver; and
a mobile device removably secured to the mount, the mobile device comprising;
a processor;
a screen;
an image sensor;
a location sensor;
an orientation sensor;
a second wireless transceiver; and
a memory, the memory storing an augmented reality gaming app comprising instructions for execution by the processor that, when executed by the processor, cause the processor to;
display, on the screen, a live image received from the image sensor;
receive location information from the location sensor;
generate target information about at least one target;
display, on the screen and based on the location information, a graphical depiction of the at least one target as an overlay on the live image;
receive, via the second wireless transceiver and from the first wireless transceiver, an indication of activation of one of the plurality of triggers, wherein activation of the one of the plurality of triggers corresponds to firing the virtual weapon corresponding to the one of the plurality of triggers;
display an animation on the screen in response to the indication;
receive orientation information from the orientation sensor; and
calculate, based on the location information, the orientation information, and the target information, whether the firing of the virtual weapon caused virtual damage to the target.
1 Assignment
0 Petitions
Accused Products
Abstract
An augmented reality gaming system uses a gameplay device to removably secure a mobile device. The gameplay device has at least one user interface and a wireless transceiver for communicating with the mobile device. An augmented reality gaming app stored in the memory of the mobile device utilizes an image sensor of the mobile device to display a live image on a screen of the mobile device, and causes graphics corresponding to one or more virtual targets to be overlaid on the live image. Using information from a location sensor and an orientation sensor of the mobile device, together with information about a virtual location of the virtual target, the mobile device determines whether a virtual shot triggered by the at least one user interface causes virtual damage to the virtual target.
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Citations
20 Claims
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1. An augmented reality gaming system, comprising:
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a gameplay device comprising; a mount; a first wireless transceiver; and a plurality of triggers, each corresponding to a virtual weapon, wherein the gameplay device does not include an infrared transmitter and does not include an infrared receiver; and a mobile device removably secured to the mount, the mobile device comprising; a processor; a screen; an image sensor; a location sensor; an orientation sensor; a second wireless transceiver; and a memory, the memory storing an augmented reality gaming app comprising instructions for execution by the processor that, when executed by the processor, cause the processor to; display, on the screen, a live image received from the image sensor; receive location information from the location sensor; generate target information about at least one target; display, on the screen and based on the location information, a graphical depiction of the at least one target as an overlay on the live image; receive, via the second wireless transceiver and from the first wireless transceiver, an indication of activation of one of the plurality of triggers, wherein activation of the one of the plurality of triggers corresponds to firing the virtual weapon corresponding to the one of the plurality of triggers; display an animation on the screen in response to the indication; receive orientation information from the orientation sensor; and calculate, based on the location information, the orientation information, and the target information, whether the firing of the virtual weapon caused virtual damage to the target. - View Dependent Claims (2, 3, 4, 5, 6, 16, 17, 18)
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7. An AR gaming system comprising:
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a gaming device comprising; an adjustable mount; a plurality of triggers, each corresponding to a virtual weapon; a power source shaped in a form of a bullet magazine; and a secondary wireless transceiver, wherein the gaming device does not include an infrared transmitter and does not include an infrared receiver; and a first mobile device removably secured to the adjustable mount, the first mobile device comprising; a processor; a location sensor; an orientation sensor; an image sensor; a primary wireless transceiver; a screen; and a memory, the memory storing instructions for execution by the processor that, when executed by the processor, cause the processor to; establish a multiplayer gaming session among a plurality of mobile devices including the first mobile device, each of the plurality of mobile devices corresponding to a player; receive, via the primary wireless transceiver, information about a location of the plurality of mobile devices other than the first mobile device; receive location information about the first mobile device from the location sensor; transmit, via the primary wireless transceiver, the location information; generate target information about a plurality of virtual targets, the target information comprising at least target location information and target orientation information; transmit the target information via the primary wireless transceiver; display, on the screen, a live image based on data received from the image sensor; receive orientation information about the first mobile device from the orientation sensor; and selectively display on the screen, based on the location information, the orientation information, and the target information, at least one virtual image representing a target, the at least one virtual image overlaid on the live image. - View Dependent Claims (8, 9, 10, 11, 20)
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12. A gaming system comprising:
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a gameplay device without an infrared transmitter, the gameplay device configured to hold a mobile device and comprising; a plurality of triggers, each of the plurality of triggers corresponding to a different virtual weapon; and a first wireless transceiver; the mobile device comprising; a processor; a touchscreen; a location sensor; an orientation sensor; an image sensor; a second wireless transceiver; and a memory, the memory storing instructions for execution by the processor that, when executed by the processor, cause the processor to; display a live image on the touchscreen based on a signal from the image sensor; generate target information about at least one target; overlay a graphic on the live image based on the target information, the graphic corresponding to the at least one target; receive an indication, from the first wireless transceiver and via the second wireless transceiver, that one of the plurality of triggers has been pulled, the indication corresponding to a firing of the virtual weapon corresponding to the one of the plurality of triggers; receive orientation information from the orientation sensor; and determine, based on the orientation information and the target information, whether the firing of the virtual weapon resulted in virtual damage to the at least one target. - View Dependent Claims (13, 14, 15, 19)
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Specification