Enhanced electronic gaming machine with dynamic gaze display
First Claim
1. An apparatus comprising:
- a data storage device to store program data for an interactive program;
a graphics processor to generate an interactive program environment using the program data and define a viewing area as a first portion of the interactive program environment, the viewing area representing a virtual camera view of the interactive program environment;
a display device to display via a user interface the viewing area;
a display controller to control rendering of the viewing area on the display device using the graphics processor;
a data capture camera device to continuously monitor eye gaze of a user to collect user eye gaze data; and
a program controller to determine a location of the eye gaze of the user relative to the viewing area using the user eye gaze data and to trigger a control command to the display controller to dynamically update the rendering of the viewing area based on the user eye gaze data;
wherein, in response to the control command, the display controller controls the display device using the graphics processor to dynamically update the rendering of the viewing area to navigate to a second portion of the interactive program environment, wherein the update comprises a graphical animation effect displayed on the display device representative of navigating from the first portion to the second portion of the interactive program environment, the update based on the user eye gaze data.
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Abstract
A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
22 Citations
20 Claims
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1. An apparatus comprising:
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a data storage device to store program data for an interactive program; a graphics processor to generate an interactive program environment using the program data and define a viewing area as a first portion of the interactive program environment, the viewing area representing a virtual camera view of the interactive program environment; a display device to display via a user interface the viewing area; a display controller to control rendering of the viewing area on the display device using the graphics processor; a data capture camera device to continuously monitor eye gaze of a user to collect user eye gaze data; and a program controller to determine a location of the eye gaze of the user relative to the viewing area using the user eye gaze data and to trigger a control command to the display controller to dynamically update the rendering of the viewing area based on the user eye gaze data; wherein, in response to the control command, the display controller controls the display device using the graphics processor to dynamically update the rendering of the viewing area to navigate to a second portion of the interactive program environment, wherein the update comprises a graphical animation effect displayed on the display device representative of navigating from the first portion to the second portion of the interactive program environment, the update based on the user eye gaze data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification