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Video motion capture for wireless gaming

  • US 10,350,486 B1
  • Filed: 05/30/2013
  • Issued: 07/16/2019
  • Est. Priority Date: 11/12/2008
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable medium storing instructions that, when executed by a computing device, cause the computing device to perform a method comprising:

  • presenting on a display interface a view captured by a camera;

    using the camera to automatically recognize an identity of a particular object from among a plurality of identified objects and in the view presented on the display interface;

    using the identity of the particular object to automatically access a video game application that is associated with the identity the particular object;

    presenting on the display interface a game environment associated with the video game application, wherein the object is embedded in the game environment;

    starting a game play for the video game application, wherein the video game application involves a task to be fulfilled during the game play;

    using the camera to lock onto the object during the game play, thereby tracking the object as at least one characteristic of the object is being changed in a view of the camera;

    determining whether a characteristic of the object satisfies at least a portion of the task; and

    based on the determination, designating the portion of the task as being completed.

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