Method and apparatus for automatically targeting target objects in a computer game
First Claim
Patent Images
1. A method of targeting at least one object in a computer game, the method comprising:
- combining a first character controlled by a user with a second character based on first information input by the user;
setting a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character;
determining whether the object is within the set target range based on second input information from the user; and
displaying an image indicating that an object is targeted based on a result of the determination.
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Abstract
A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game.
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Citations
6 Claims
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1. A method of targeting at least one object in a computer game, the method comprising:
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combining a first character controlled by a user with a second character based on first information input by the user; setting a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character; determining whether the object is within the set target range based on second input information from the user; and displaying an image indicating that an object is targeted based on a result of the determination. - View Dependent Claims (2, 3, 4, 5)
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6. An apparatus for executing a computer game, the apparatus comprising:
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a combining unit, which combines a first character controlled by a user with a second character based on first information input by the user; a setting unit, which sets a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character; a determining unit, which determines whether the object is within the set target range based on second input information from the user; and a display unit, which displays an image indicating that an object is targeted based on a result of the determination.
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Specification