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Method and apparatus for automatically targeting target objects in a computer game

  • US 10,350,487 B2
  • Filed: 06/11/2014
  • Issued: 07/16/2019
  • Est. Priority Date: 06/11/2013
  • Status: Active Grant
First Claim
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1. A method of targeting at least one object in a computer game, the method comprising:

  • combining a first character controlled by a user with a second character based on first information input by the user;

    setting a target range of the first character based on moving information regarding the second character, wherein the target range setting has a variable maximum range distance that varies based on both a change in velocity and a change in position of the second character;

    determining whether the object is within the set target range based on second input information from the user; and

    displaying an image indicating that an object is targeted based on a result of the determination.

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