Gaming device with independent gesture-sensitive areas
First Claim
1. A system, comprising:
- a memory to store instructions; and
a processing system including a processor coupled to the memory, wherein execution of the instructions by the processor causes the processor to perform operations comprising;
receiving, via a graphical user interface, a definition, with respect to a continuous surface of an accessory, a plurality of zones, a plurality of virtual boundaries between the plurality of zones, and a plurality of near field sensors corresponding to each of the plurality of zones, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the portion of the accessory;
detecting a movement of an object in a first zone of the plurality of zones by sensing the object with a first near field sensor of the plurality of near field sensors;
determining that the movement that is detected is associated with an action that controls a presentation of a gaming application;
obtaining the action associated with the movement responsive to detecting the movement; and
transmitting the action to the gaming application.
1 Assignment
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Accused Products
Abstract
A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
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Citations
20 Claims
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1. A system, comprising:
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a memory to store instructions; and a processing system including a processor coupled to the memory, wherein execution of the instructions by the processor causes the processor to perform operations comprising; receiving, via a graphical user interface, a definition, with respect to a continuous surface of an accessory, a plurality of zones, a plurality of virtual boundaries between the plurality of zones, and a plurality of near field sensors corresponding to each of the plurality of zones, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the portion of the accessory; detecting a movement of an object in a first zone of the plurality of zones by sensing the object with a first near field sensor of the plurality of near field sensors; determining that the movement that is detected is associated with an action that controls a presentation of a gaming application; obtaining the action associated with the movement responsive to detecting the movement; and transmitting the action to the gaming application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method, comprising:
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receiving, by a processing system including a processor, via a graphical user interface, a definition, with respect to a continuous surface of an accessory, of a plurality of zones, a plurality of virtual boundaries between the plurality of zones, and a plurality of near field sensors corresponding to each of the plurality of zones, wherein each near field sensor of the plurality of near field sensors is operable to detect objects in a space proximate to a portion of the accessory corresponding to a zone of the plurality of zones; detecting, by the processing system, a movement of an object in a first zone of the plurality of zones by sensing the object with a first near field sensor of the plurality of near field sensors; determining, by the processing system, that the movement that is detected is associated with an action that controls a presentation of a game application; and transmitting, by the processing system, to the name application, the action associated with the movement. - View Dependent Claims (13, 14, 15, 16, 17, 20)
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18. A non-transitory, machine-readable storage device comprising instructions which, when executed by a processing system including a processor, cause the processor to perform operations comprising:
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receiving via a graphical user interface, a definition, with respect to a continuous surface of an accessory, of a plurality of zones, a plurality of virtual boundaries between the plurality of zones, and a plurality of near field sensors corresponding to each of the plurality of zones; detecting a movement of an object in a first zone of the plurality of zones by sensing the object with a first near field sensor of the plurality of near field sensors; determining that the movement that is detected is associated with an action that controls a presentation of a game application; and transmitting, to the name application, the action associated with the movement. - View Dependent Claims (19)
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Specification