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Computer-implemented method and a system for guiding a vehicle within a scenario with obstacles

  • US 10,352,711 B2
  • Filed: 08/25/2017
  • Issued: 07/16/2019
  • Est. Priority Date: 10/06/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method for guiding a vehicle from a source (S) to a target (T) within a scenario with obstacles, the method comprising:

  • establishing the source (S) as a starting point (S′

    );

    computing a subpath from the starting point (S′

    ) to the target (T);

    detecting if an obstacle (O) crosses the computed subpath;

    repeatedly, for a detected obstacle (O), computing a plurality of obstacle-free subpaths avoiding the detected obstacle (O), each obstacle-free subpath connecting the starting point (S′

    ) to a waypoint (W) of an outer boundary of a detected obstacle (O);

    computing a priority value for each waypoint (W), wherein the priority value is computed based on;

    the distance between the waypoint (W) and the target (T) regardless of eventual obstacles andthe accumulated distance from the source to the waypoint (W), wherein accumulated distance comprises at least the distance between the starting point and the ending point of at least one computed obstacle-free subpath from the source to the waypoint (W), the distance being defined according to a pre-established metric;

    storing each waypoint (W) and its corresponding priority in a list of potential waypoints (LPW);

    selecting the highest priority waypoint (W) in the list as a starting point (S′

    ) and repeating the previous steps until the target (T) is reached;

    obtaining an optimal path by backtracking waypoints (W) from the target (T) to the source (S); and

    guiding the vehicle according to the optimal path.

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