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Gesture-based user interface for navigating a menu

  • US 10,357,714 B2
  • Filed: 10/27/2010
  • Issued: 07/23/2019
  • Est. Priority Date: 10/27/2009
  • Status: Active Grant
First Claim
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1. A method, executed on a game platform, for interacting with a menu system displayed on a display in communication with the game platform, based on input received via a sensor, the method comprising:

  • displaying a menu on the display comprising menu items displaced axially along a display axis having a first direction;

    receiving a 3D skeleton having a joint associated with a corresponding reference point on a player'"'"'s body;

    determining a position for the joint along a linear gesture axis that is parallel to the first direction, where the joint is associated with a highlighting action;

    highlighting a menu item based on the position of the joint along the linear gesture axis;

    determining a plurality of vectors, wherein each vector represents a movement of the joint defined by a difference in position of the joint between a pair of two consecutive frames;

    identifying at least some vectors within the plurality of vectors that satisfy one or more conditions, wherein the one or more conditions include a condition that the at least some vectors each have a length greater than a predetermined minimum movement threshold;

    summing at least a component of the at least some vectors, while not summing other vectors in the plurality of vectors that do not satisfy the one or more conditions;

    determining that the sum of the at least a component of the at least some vectors is greater than a specified length; and

    activating the highlighted menu item in response to the determination that the sum is greater than the specified length.

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