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System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user

  • US 10,357,719 B2
  • Filed: 06/29/2018
  • Issued: 07/23/2019
  • Est. Priority Date: 05/16/2013
  • Status: Active Grant
First Claim
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1. A system for facilitating an interface-based tournament generation, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of a virtual space, and facilitate participation by users in an online game within the virtual space through one or more client computing platforms associated with the users;

    facilitate interaction of the users with the virtual space and/or each other by performing operations in the virtual space in response to commands received from the client computing platforms associated with the users;

    obtain event criteria by which achievements of the users are to be determined as part of a limited-time event, wherein the limited-time event spans an event time period;

    determine awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a first component and a second component, wherein the first component of the first award is determined during the event time period based on relative performance of the first user during the event time period with respect to other users, and wherein the second component of the first award is determined based on a metric indicating performance of the first user during the event time period with respect to the event criteria; and

    distribute the awards as determined.

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