Gaming system and method providing a multiple-player bonus redemption game
First Claim
1. A gaming system comprising:
- a processor; and
a memory device which stores a plurality of instructions, which when executed by the processor upon an occurrence of a triggering event, cause the processor to;
enable a first player to invite a second player to participate in a first play of a game,responsive to the second player accepting the invitation to participate in the first play of the game, cause a display, by a display device, of the first play of the game, wherein the first play of the game is associated with a first average expected award for each of the first player and the second player participating in the first play of the game, andresponsive to the second player rejecting the invitation to participate in the first play of the game, cause a display, by the display device, of a second play of the game, wherein the second play of the game is associated with a second, different average expected award for the first player participating in the second play of the game.
1 Assignment
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Accused Products
Abstract
A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event.
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Citations
19 Claims
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1. A gaming system comprising:
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a processor; and a memory device which stores a plurality of instructions, which when executed by the processor upon an occurrence of a triggering event, cause the processor to; enable a first player to invite a second player to participate in a first play of a game, responsive to the second player accepting the invitation to participate in the first play of the game, cause a display, by a display device, of the first play of the game, wherein the first play of the game is associated with a first average expected award for each of the first player and the second player participating in the first play of the game, and responsive to the second player rejecting the invitation to participate in the first play of the game, cause a display, by the display device, of a second play of the game, wherein the second play of the game is associated with a second, different average expected award for the first player participating in the second play of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
upon an occurrence of a triggering event; enabling a first player to invite a second player to participate in a first play of a game, responsive to the second player accepting the invitation to participate in the first play of the game, displaying, by a display device, the first play of the game, wherein the first play of the game is associated with a first average expected award for each of the first player and the second player participating in the first play of the game, and responsive to the second player rejecting the invitation to participate in the first play of the game, displaying, by the display device, a second play of the game, wherein the second play of the game is associated with a second, different average expected award for the first player participating in the second play of the game. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
Specification