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System for multi-user communications using discrete video game platforms

  • US 10,363,481 B2
  • Filed: 06/30/2016
  • Issued: 07/30/2019
  • Est. Priority Date: 08/21/2001
  • Status: Expired due to Fees
First Claim
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1. A game-playing system comprising:

  • a plurality of game-playing devices, each game-playing device being configured to execute, using a processor thereof, game software, the game software including instructions to establish a unique gaming environment for the game-playing device on which it is being executed, the respective gaming environments each including resident characters and being based at least in part on random data; and

    at least one physically movable, portable handheld object including non-volatile read/write memory that tangibly stores game character-related data usable in connection with the game software, the at least one object being intermittently coupleable to individual ones of the game-playing devices, wherein the at least one object is not a game-playing device in the plurality of game-playing devices;

    wherein a first game-playing device from the plurality of game-playing devices executing game software thereon is configured to present a first gaming environment and, consistent with player-interaction with the game software being executed thereon;

    read character-related data from the at least one object to activate an avatar in the first gaming environment, the avatar having attributes defined at least in part by the read character-related data and being usable in the first gaming environment conditioned on the at least one object being coupled to the first game-playing device,modify the character-related data,write the modified character-related data to the at least one object, andmake the avatar unavailable in the first gaming environment, responsive to decoupling of the at least one object from the first game-playing device, the first game-playing device still permitting player-interaction with the first gaming environment even though the at least one object is no longer coupled thereto;

    wherein a second game-playing device from the plurality of game-playing devices, different from the first game-playing device, executing game software thereon, is configured to present a second gaming environment that is different from the first gaming environment and;

    responsive to the at least one object being coupled to the second game-playing device after the modified character-related data has been written to the at least one object, read the modified character-related data from the at least one object to activate the avatar in the second gaming environment, the avatar now having modified attributes defined at least in part by the read modified character-related data and now being usable in the second gaming environment conditioned on the at least one object being coupled to the second game-playing device, andfurther modify the modified character-related data, consistent with player-interaction with the game software being executed on the second game-playing device;

    wherein the at least one object is manufactured to include a human-perceivable visual appearance that correlates with how the avatar is to be displayed in the gaming environments presented by the respective game-playing devices;

    wherein successive coupling operations involving the at least one object enable a further character, different from the avatar, to be made available in the gaming environments of successively coupled-to game-playing devices without human game-player knowledge of at least the initial transfer to the at least one portable object.

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