Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event by receiving online content comprising:
- a. determining a site that serves a set of Internet-enabled mobile devices at a venue site;
b. determining the set of Internet-enabled mobile devices that are utilizing the site of the venue site;
c. determining a subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; and
d. generating one or more separate groups of competitions based on the subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site.
5 Assignments
0 Petitions
Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
148 Claims
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1. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event by receiving online content comprising:
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a. determining a site that serves a set of Internet-enabled mobile devices at a venue site; b. determining the set of Internet-enabled mobile devices that are utilizing the site of the venue site; c. determining a subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; and d. generating one or more separate groups of competitions based on the subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event in online content comprising:
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a. determining a site that serves a set of Internet-enabled mobile devices at a venue site; b. determining the set of Internet-enabled mobile devices that are utilizing the site of the venue site; c. determining a subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; d. generating one or more groups of competitions based on the subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; and e. displaying the game of skill or chance or other entertainment on an Internet-enabled mobile device, wherein the game of skill or chance or other entertainment comprises pre-produced data files, wherein the pre-produced data files are synchronized with the live event in the online content. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78)
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79. A method of preventing a first set of participants of a game of skill or chance or other entertainment at a live event from having an advantage over a second set of participants of the game of skill or chance or other entertainment watching the live event in online content comprising:
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a. determining a site that serves a set of Internet-enabled mobile devices at a venue site; b. determining the set of Internet-enabled mobile devices that are utilizing the site of the venue site; c. determining a subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; d. generating one or more groups of competitions based on the subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; e. determining if there is additional processing of the live event in the online content increasing a total length of a delay; and f. displaying the game of skill or chance or other entertainment on an Internet-enabled mobile device. - View Dependent Claims (80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109)
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110. A method of providing a game of skill or chance or other entertainment at a live event comprising:
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a. determining a site that serves a set of Internet-enabled mobile devices at a venue site; b. determining a subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site; and c. generating one or more separate groups of competitions based on the subset of Internet-enabled mobile devices within the set of Internet-enabled mobile devices that are located within the venue site. - View Dependent Claims (111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148)
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Specification