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Hidden culling in tile-based computer generated images

  • US 10,366,530 B2
  • Filed: 10/25/2017
  • Issued: 07/30/2019
  • Est. Priority Date: 12/20/2012
  • Status: Active Grant
First Claim
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1. A tile-based graphics system comprising:

  • a processor configured to implement (i) a tiling process to derive a display list for each of a plurality of tiles, and (ii) a rendering process to render the tiles using the respective derived display lists;

    wherein the tiling process comprises, for each of a plurality of regions of a tile;

    determining one or more depth values for an object located within the region;

    comparing the one or more determined depth values for the object with a depth value associated with the region;

    determining whether to include an indication of the object in the display list for the tile in dependence on the result of at least one of the one or more comparisons for each of the plurality of regions of the tile; and

    if the object entirely covers the region, updating said depth value associated with the region in dependence on the result of at least one of the one or more comparisons;

    wherein the tiling process further comprises outputting the display list for the tile for storage in a memory; and

    wherein the rendering process comprises retrieving the display list for the tile from the memory and rendering the tile using the retrieved display list for the tile.

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