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Infinite far-field depth perception for near-field objects in virtual environments

  • US 10,366,536 B2
  • Filed: 06/28/2016
  • Issued: 07/30/2019
  • Est. Priority Date: 06/28/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method for rendering near-field objects as perceivable far-field objects within a near-field virtual environment, the method comprising:

  • determining that a virtual object is tagged for far-field perception within the near-field virtual environment, wherein the virtual object has a corresponding set of stereoscopic projection transforms that is employable to stereoscopically render the virtual object as a near-field object with ocular bias between left eye and right eye rendered instances of the near-field object for near-field perception within the near-field virtual environment;

    based on the determination that the virtual object is tagged for far-field perception, generating a set of harmonize transforms based on at least a portion of the corresponding set of stereoscopic projection transforms, the set of harmonize transforms providing a reduced ocular bias between the left eye and the right eye rendered instances of the near-field object as compared to the set of stereoscopic projection transforms; and

    employing the generated set of harmonize transforms to stereoscopically render the virtual object tagged for far-field perception within the near-field virtual environment as the near-field object having the reduced ocular bias.

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