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Method and device for illustrating a virtual object in a real environment

  • US 10,366,538 B2
  • Filed: 10/19/2015
  • Issued: 07/30/2019
  • Est. Priority Date: 09/25/2007
  • Status: Active Grant
First Claim
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1. A method for representing a virtual object in a real environment, comprising:

  • capturing, by a recorder, a real environment in two dimensions;

    determining position information for the recorder relative to at least one component of the real environment;

    obtaining three-dimensional depth information relating to the real environment based on the position information;

    segmenting at least one area of the captured real environment to identify at least one segment of the real environment distinct from a remaining part of the real environment;

    merging a virtual object with the real environment such that at least one part of a segmented area of the real environment is removed from the real environment;

    using the three-dimensional information for an area of the real environment adjacent to the removed part of the real environment to select a texture source from which to identify texture information to conceal the removed part of the real environment, wherein the texture source is selected from a group consisting of a floor plane and a wall plane;

    identifying the texture information from the selected texture source; and

    concealing the removed part of the real environment using the identified texture information.

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