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Baseball pitch simulation and swing analysis using virtual reality device and system

  • US 10,369,446 B2
  • Filed: 04/27/2018
  • Issued: 08/06/2019
  • Est. Priority Date: 04/27/2017
  • Status: Active Grant
First Claim
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1. A virtual reality baseball system comprising:

  • a wearable electronic device comprising a virtual reality display;

    a tracking device comprising one more sensors that are configured to sense motion and/or position of a bat;

    a processor; and

    computer-readable programming instructions that are configured to cause the processor to;

    receive a selection of a pitcher,access a database that includes pitch data for actual pitches thrown by the selected pitcher and use a weighted randomization function to select a simulated pitch from the pitch data, wherein the weighted randomization function more highly weights pitches that the pitch data indicates that the selected pitcher has a relatively higher probability of being thrown,generate, and cause the virtual reality display to present, the simulated pitch from the selected pitcher,receive motion data from the one or more sensors of the tracking device, wherein the motion data corresponds to a swing of the bat in response to the simulated pitch, andsave batting statistics corresponding to the swing to a data store.

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