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Combiner method for altering game gearing

  • US 10,369,466 B2
  • Filed: 06/20/2017
  • Issued: 08/06/2019
  • Est. Priority Date: 07/31/2002
  • Status: Expired due to Term
First Claim
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1. A system for enabling interactive interfacing with a computer game, the system comprising:

  • an input device for accepting user input during the interactive interfacing with the computer game; and

    a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user input, the computing device being in communication with the input device for receiving the user input and for processing the user input for supporting the interactive interfacing, the computing device configured to apply a gearing parameter during the processing of the user input, the gearing parameter when applied defining a scaling ratio between the user input and a rate at which the interactive component responds during said executing of the computer game, wherein the computing device is configured for dynamically varying the gearing parameter in real time based on activities occurring in the computer game during said executing of the computer game, such that the dynamically varying of the gearing parameter occurs without user command to change the gearing parameter.

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