Combiner method for altering game gearing
First Claim
1. A system for enabling interactive interfacing with a computer game, the system comprising:
- an input device for accepting user input during the interactive interfacing with the computer game; and
a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user input, the computing device being in communication with the input device for receiving the user input and for processing the user input for supporting the interactive interfacing, the computing device configured to apply a gearing parameter during the processing of the user input, the gearing parameter when applied defining a scaling ratio between the user input and a rate at which the interactive component responds during said executing of the computer game, wherein the computing device is configured for dynamically varying the gearing parameter in real time based on activities occurring in the computer game during said executing of the computer game, such that the dynamically varying of the gearing parameter occurs without user command to change the gearing parameter.
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Abstract
Computer implemented methods, apparatus and systems for enabling interactive interfacing with a computer game program are provided. One system includes an input device to accept and transmit user input to the computer game program. The system also includes a computing device for executing the computer game having an interactive component that is responsive to the user input. The computing devices is in communication with the input device for receiving and processing the user input. The computer device is also configured to apply a gearing parameter during processing of the user input, wherein the applied gearing parameter defines a scaling ratio between the user input and a rate at which the interactive component responds during execution of the computer game.
10 Citations
20 Claims
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1. A system for enabling interactive interfacing with a computer game, the system comprising:
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an input device for accepting user input during the interactive interfacing with the computer game; and a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user input, the computing device being in communication with the input device for receiving the user input and for processing the user input for supporting the interactive interfacing, the computing device configured to apply a gearing parameter during the processing of the user input, the gearing parameter when applied defining a scaling ratio between the user input and a rate at which the interactive component responds during said executing of the computer game, wherein the computing device is configured for dynamically varying the gearing parameter in real time based on activities occurring in the computer game during said executing of the computer game, such that the dynamically varying of the gearing parameter occurs without user command to change the gearing parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for enabling interactive interfacing with a computer game, the system comprising:
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an image capture device for capturing user movement during the interactive interfacing with the computer game; and a computing device for executing the computer game, the computer game having an interactive component that is configured to be responsive to the user movement, the computing device is configured for processing the user movement as captured for supporting the interactive interfacing, the computing device is further configured for applying a gearing parameter during said processing of the user movement as captured, the gearing parameter when applied defining a scaling ratio between the user movement and a rate at which the interactive component responds during said executing of the computing game, wherein the computing device is further configured for dynamically varying the gearing parameter in real time based on activities occurring in the computer game during said executing of the computer game, such that the dynamically varying of the gearing parameter occurs without user command to change the gearing parameter. - View Dependent Claims (12, 13, 14, 15)
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16. A computing device for enabling interactive interfacing with a computer game, the computing device comprising:
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a port for receiving user input from an input device during the interactive interfacing with the computer game; a memory for storing one or more gearing parameters, each of the one or more gearing parameters defining a scaling ratio between the user input and a rate at which an interactive component responds during the interactive interfacing with the computer game; a processor for executing the computer game having the interactive component that is configured to be responsive to the user input, the processor configured for processing the user input for supporting the interactive interfacing, the processor further configured for applying one of the one or more gearing parameters during the processing of the user input; and a graphics processing unit for rendering video images of the interactive component responding to the user input in accordance with the gearing parameter that is being applied, wherein the processor is further configured for dynamically varying the gearing parameter in real time in response to events occurring during the executing of the computer game, such that the dynamically varying of the gearing parameter occurs without user command to change the gearing parameter. - View Dependent Claims (17, 18, 19, 20)
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Specification