Game program, control method for computer, and computer
First Claim
1. A computer implemented method for providing a game program, comprising executing on a processor the steps of:
- outputting operation object display information from an operation object display output unit in a control unit of a computer with which an operation object having a certain form is displayed on a display unit so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information, wherein the operation object has a fixed structure;
outputting target object display information from a target object display output unit in the control unit of the computer with which a target object having a form relating to the certain form is displayed, wherein the target object has a fixed structure, and wherein the operation object has a variable orientation with respect to the target object based on the certain direction;
adjusting the variable orientation; and
determining whether the operation object and the target object correspond to each other with a matching determination unit in the control unit of the computer by comparing the form of the operation object with the form of the target object following the adjustment to the variable orientation.
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Accused Products
Abstract
There is provided a computer that can implement an operation object display output function, a target object display output function, and a form determination function. The operation object display output function can be a function of outputting operation object display information with which an operation object having a certain form is displayed so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information. The target object display output function can be a function of outputting target object display information with which a target object having a form relating to the certain form is displayed. The form determination function may be a function of determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object.
2 Citations
16 Claims
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1. A computer implemented method for providing a game program, comprising executing on a processor the steps of:
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outputting operation object display information from an operation object display output unit in a control unit of a computer with which an operation object having a certain form is displayed on a display unit so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information, wherein the operation object has a fixed structure; outputting target object display information from a target object display output unit in the control unit of the computer with which a target object having a form relating to the certain form is displayed, wherein the target object has a fixed structure, and wherein the operation object has a variable orientation with respect to the target object based on the certain direction; adjusting the variable orientation; and determining whether the operation object and the target object correspond to each other with a matching determination unit in the control unit of the computer by comparing the form of the operation object with the form of the target object following the adjustment to the variable orientation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium for providing a game and control of a computer, that, when executed on a processor, perform the steps of:
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outputting, on a display unit, operation object display information with which an operation object having a certain form is displayed by a display processing unit so as to be visible from a certain direction in a graphical scene of a game executed by a processor on a computer having three-dimensional information, wherein the operation object has a fixed structure; outputting, to the display processing unit, target object display information determined by a target object display unit with which a target object having a form relating to the certain form is displayed on the display unit, wherein the target object has a fixed structure, and wherein the operation object has a variable orientation with respect to the target object based on the certain direction; adjusting, with a viewpoint change unit, the variable orientation; and determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object by a matching determination unit following the adjustment to the variable orientation.
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16. A computer system for providing a game program, comprising:
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a computer having at least one processor, at least one memory, and a display, the computer further comprising; an operation object display output unit that outputs operation object display information with which an operation object having a certain form is displayed so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information, wherein the operation object has a fixed structure; a target object display output unit that outputs target object display information with which a target object having a form relating to the certain form is displayed, wherein the target object has a fixed structure, and wherein the operation object has a variable orientation with respect to the target object based on the certain direction; a viewpoint change unit that adjusts the variable orientation; and a form determination unit that determines whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object following the adjustment to the variable orientation.
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Specification