Systems and methods for enhancing and developing accident scene visualizations
First Claim
Patent Images
1. A visualization system configured for enhancing and developing a damage scene visualization, the visualization system comprising:
- a damage scene visualization app configured to visualize, via a first virtual reality (VR) device of a first user, a plurality of immersive multimedia images, each of the plurality of immersive multimedia images captured at or near a location of a damage event and comprising multiple viewing angles of a vantage point defining a damage scene of the damage event,the damage scene visualization app further configured to accept one or more augmentation commands identifying one or more damage positions associated with damaged items within the damage scene, andthe damage scene visualization app configured for transmission of each of the plurality of immersive multimedia images in a first state and a second state, the first state being a non-annotated state and the second state being an annotated state;
one or more visualization processors operable to visualize immersive multimedia images in VR; and
a second VR device of a second user communicatively coupled to the one or more visualization processors, the visualization processors and the second VR device associated with instructions for rendering immersive multimedia images in VR, the one or more visualization processors configured to;
receive, via a computer network, the plurality of immersive multimedia images from the damage scene visualization app,determine, for each immersive multimedia image of the plurality of immersive multimedia images, a transmission state of a given multimedia image of the plurality of immersive multimedia images, such that (1) when the transmission state is of the first state, the given immersive multimedia image is augmented by the one or more visualization processors to generate a corresponding VR annotated immersive multimedia image, and (2) when the transmission state is of the second state, the given immersive multimedia image is not augmented by one or more visualization processors, the given immersive multimedia image of the second state previously augmented by the damage scene visualization app to generate the corresponding VR annotated immersive multimedia image,wherein, for each of the first state and the second state, the corresponding VR annotated immersive multimedia image is augmented such that one or more of the multiple viewing angles of the vantage point of the plurality of immersive multimedia images includes the one or more damage positions associated with the damaged items within the damage scene,render a visualization comprising the corresponding VR annotated immersive multimedia image and the multiple viewing angles of the vantage point defining the damage scene and the damage event, anddetermine a damage amount based on the visualization, wherein the damage amount is determined from one or more damaged items identifiable by the damage positions associated with the damaged items within the damage scene.
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Abstract
Systems and methods are disclosed for enhancing and developing a damage scene virtual reality (VR) visualization. Annotated immersive multimedia image(s) may be received from a first user, where the annotated immersive multimedia image(s) can be associated with a damage scene. A VR visualization of the annotated immersive multimedia image(s) may be rendered using a VR device associated with a second user. The VR visualization may be used to determine a damage amount, where the damage amount is determined from one or more damaged items identifiable in the annotated immersive multimedia image(s).
47 Citations
20 Claims
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1. A visualization system configured for enhancing and developing a damage scene visualization, the visualization system comprising:
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a damage scene visualization app configured to visualize, via a first virtual reality (VR) device of a first user, a plurality of immersive multimedia images, each of the plurality of immersive multimedia images captured at or near a location of a damage event and comprising multiple viewing angles of a vantage point defining a damage scene of the damage event, the damage scene visualization app further configured to accept one or more augmentation commands identifying one or more damage positions associated with damaged items within the damage scene, and the damage scene visualization app configured for transmission of each of the plurality of immersive multimedia images in a first state and a second state, the first state being a non-annotated state and the second state being an annotated state; one or more visualization processors operable to visualize immersive multimedia images in VR; and a second VR device of a second user communicatively coupled to the one or more visualization processors, the visualization processors and the second VR device associated with instructions for rendering immersive multimedia images in VR, the one or more visualization processors configured to; receive, via a computer network, the plurality of immersive multimedia images from the damage scene visualization app, determine, for each immersive multimedia image of the plurality of immersive multimedia images, a transmission state of a given multimedia image of the plurality of immersive multimedia images, such that (1) when the transmission state is of the first state, the given immersive multimedia image is augmented by the one or more visualization processors to generate a corresponding VR annotated immersive multimedia image, and (2) when the transmission state is of the second state, the given immersive multimedia image is not augmented by one or more visualization processors, the given immersive multimedia image of the second state previously augmented by the damage scene visualization app to generate the corresponding VR annotated immersive multimedia image, wherein, for each of the first state and the second state, the corresponding VR annotated immersive multimedia image is augmented such that one or more of the multiple viewing angles of the vantage point of the plurality of immersive multimedia images includes the one or more damage positions associated with the damaged items within the damage scene, render a visualization comprising the corresponding VR annotated immersive multimedia image and the multiple viewing angles of the vantage point defining the damage scene and the damage event, and determine a damage amount based on the visualization, wherein the damage amount is determined from one or more damaged items identifiable by the damage positions associated with the damaged items within the damage scene. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented visualization method for enhancing and developing a damage scene visualization, the computer-implemented visualization method comprising:
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visualizing, via a damage scene visualization app communicatively coupled to a first virtual reality (VR) device of a first user, a plurality of immersive multimedia images, each of the plurality of immersive multimedia images captured at or near a location of a damage event and comprising multiple viewing angles of a vantage point defining a damage scene of the damage event; accepting, via the damage scene visualization app, one or more augmentation commands identifying one or more damage positions associated with damaged items within the damage scene; transmitting, via the damage scene visualization app, each of the plurality of immersive multimedia images in a first state and a second state, the first state being a non-annotated state and the second state being an annotated state; receiving, via a computer network at one or more visualization processors operable to visualize immersive multimedia images in VR, the plurality of immersive multimedia images from the damage scene visualization app; determining, for each immersive multimedia image of the plurality of immersive multimedia images, a transmission state of a given multimedia image of the plurality of immersive multimedia images, such that (1) when the transmission state is of the first state, the given immersive multimedia image is augmented by the one or more visualization processors to generate a corresponding VR annotated immersive multimedia image, and (2) when the transmission state is of the second state, the given immersive multimedia image is not augmented by one or more visualization processors, the given immersive multimedia image of the second state previously augmented by the damage scene visualization app to generate the corresponding VR annotated immersive multimedia image; wherein, for each of the first state and the second state, the corresponding VR annotated immersive multimedia image is augmented such that one or more of the multiple viewing angles of the vantage point of the plurality of immersive multimedia images includes the one or more damage positions associated with the damaged items within the damage scene; rendering, via a second VR device of a second user communicatively coupled to the one or more visualization processors, a visualization comprising the corresponding VR annotated immersive multimedia image and the multiple viewing angles of the vantage point defining the damage scene and the damage event; and determining a damage amount based on the visualization, wherein the damage amount is determined from one or more damaged items identifiable by the damage positions associated with the damaged items within the damage scene. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A tangible, non-transitory computer-readable medium storing instructions for enhancing and developing a damage scene visualization that, when executed by one or more visualization processors operable to visualize immersive multimedia images in virtual reality (VR), cause the one or more visualization processors to:
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visualize, via a damage scene visualization app communicatively coupled to a first virtual reality (VR) device of a first user, a plurality of immersive multimedia images, each of the plurality of immersive multimedia images captured at or near a location of a damage event and comprising multiple viewing angles of a vantage point defining a damage scene of the damage event; accept, via the damage scene visualization app, one or more augmentation commands identifying one or more damage positions associated with damaged items within the damage scene; transmit, via the damage scene visualization app, each of the plurality of immersive multimedia images in a first state and a second state, the first state being a non-annotated state and the second state being an annotated state; receive, via a computer network at one or more visualization processors operable to visualize immersive multimedia images in VR, the plurality of immersive multimedia images from the damage scene visualization app; determine, for each immersive multimedia image of the plurality of immersive multimedia images, a transmission state of a given multimedia image of the plurality of immersive multimedia images, such that (1) when the transmission state is of the first state, the given immersive multimedia image is augmented by the one or more visualization processors to generate a corresponding VR annotated immersive multimedia image, and (2) when the transmission state is of the second state, the given immersive multimedia image is not augmented by one or more visualization processors, the given immersive multimedia image of the second state previously augmented by the damage scene visualization app to generate the corresponding VR annotated immersive multimedia image; wherein, for each of the first state and the second state, the corresponding VR annotated immersive multimedia image is augmented such that one or more of the multiple viewing angles of the vantage point of the plurality of immersive multimedia images includes the one or more damage positions associated with the damaged items within the damage scene; render, via a second VR device of a second user communicatively coupled to the one or more visualization processors, a visualization comprising the corresponding VR annotated immersive multimedia image and the multiple viewing angles of the vantage point defining the damage scene and the damage event; and determine a damage amount based on the visualization, wherein the damage amount is determined from one or more damaged items identifiable by the damage positions associated with the damaged items within the damage scene.
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Specification