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Resource allocation to game titles in a remote gaming environment

  • US 10,374,974 B2
  • Filed: 03/17/2017
  • Issued: 08/06/2019
  • Est. Priority Date: 05/20/2013
  • Status: Active Grant
First Claim
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1. A non-transient computer storage medium storing computer-useable instructions that, when used by one or more computing devices, cause the one or more computing devices to perform operations for allocating computing resources, the operations comprising:

  • identifying a plurality of gaming sessions of a game service and one or more characteristics of the plurality of gaming sessions;

    forming a first monitoring group of the game service based on the one or more characteristics shared by the plurality of gaming sessions of the game service;

    determining a total amount of standby resources allocated to the first monitoring group but not being actively utilized;

    monitoring resource demands of the first monitoring group;

    calculating a dynamic threshold for the standby resources based on the resource demands of the first monitoring group;

    determining that the total amount of standby resources is below the dynamic threshold; and

    allocating additional standby resources to the first monitoring group among a plurality of monitoring group in response to the total amount of standby resources being below the dynamic threshold.

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