Method for implementing a computer game
First Claim
1. A computer implemented method for controlling access to a computer game implemented in a device including a processor, a memory, a user interface, the method comprising executing on the processor the steps of:
- controlling the display to display a game area having a plurality of game objects on the display, the game having at least one of a time limitation and a move limitation,wherein the games ends if at least one of;
an amount of time elapsed during play of the game reaches the time limitation; and
a number of moves made during play of the reaches the move limitation;
determining that at least one of;
an amount of time elapsed during play of the game has reached a predefined time value; and
a number of moves made during play of the game has reached a predefined move value;
in response to the determination, controlling the display to show a message; and
in response to user input associated with the message received via said user interface, extending at least one of the move limitation and the time limitation.
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Abstract
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player'"'"'s social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends'"'"' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
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Citations
24 Claims
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1. A computer implemented method for controlling access to a computer game implemented in a device including a processor, a memory, a user interface, the method comprising executing on the processor the steps of:
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controlling the display to display a game area having a plurality of game objects on the display, the game having at least one of a time limitation and a move limitation, wherein the games ends if at least one of; an amount of time elapsed during play of the game reaches the time limitation; and a number of moves made during play of the reaches the move limitation; determining that at least one of; an amount of time elapsed during play of the game has reached a predefined time value; and a number of moves made during play of the game has reached a predefined move value; in response to the determination, controlling the display to show a message; and in response to user input associated with the message received via said user interface, extending at least one of the move limitation and the time limitation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A non-transitory computer medium encoded with instruction which, when executed by a processor of a computer device adapted to play a computer game, performs a method for controlling access to a computer game, the device including a memory, a display, and a user interface, the method comprising:
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controlling the display to display a game area having a plurality of game objects on the display, the game having at least one of a time limitation and a move limitation, wherein the games ends if at least one of; an amount of time elapsed during play of the game reaches the time limitation; and a number of moves made during play of the reaches the move limitation; determining that at least one of; an amount of time elapsed during play of the game has reached a predefined time value; and a number of moves made during play of the game has reached a predefined move value; in response to the determination, controlling the display to show a message; and in response to user input associated with the message received via said user interface, extending at least one of the move limitation and the time limitation. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification