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System and method of generating and distributing video game streams

  • US 10,376,781 B2
  • Filed: 10/21/2015
  • Issued: 08/13/2019
  • Est. Priority Date: 10/21/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method of generating and providing at least one video game stream for playback of a gameplay of a video game, the method being implemented in a computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer to perform the method, the method comprising:

  • causing, by the computer, a plurality of game logs to be stored in a memory, the plurality of game logs comprising at least a first game log that specifies at least a first event that occurred during the gameplay of the video game to which the first game log relates and information that indicates at least a first time in which the first event occurred during the gameplay;

    causing, by the computer, a plurality of metadata tracks to be stored in the memory, wherein each one of the plurality of metadata tracks is associated with and annotates at least one of the plurality of game logs, wherein the plurality of metadata tracks comprise at least a first metadata track associated with the first game log and a second metadata track associated with the first game log;

    receiving, by the computer, a request to access the at least one video game stream from a user, wherein the request comprises data indicative of the first game log;

    identifying, by the computer, responsive to the request, the first game log and at least one of the first metadata track or the second metadata track to be provided to the user;

    creating, by the computer, the at least one video game stream using the first game log and the at least one of the first metadata track or the second metadata track, wherein the creating of the at least one video game stream is performed dynamically in response to receiving the request to access the at least one video game stream; and

    causing, by the computer, the at least one video game stream to be provided to the user via a network.

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