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Group composition matchmaking system and method for multiplayer video games

  • US 10,376,792 B2
  • Filed: 05/14/2015
  • Issued: 08/13/2019
  • Est. Priority Date: 07/03/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method of recommending the composition of a group of players in a multi-player game based on values of match variables weighted by corresponding coefficients used to generate a match score for the group of players, the method being implemented by a plurality of client devices that are remote from and in data communication with a host computer, wherein data communication between the plurality of client devices is characterized by a delay time, and wherein the host computer has one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:

  • identifying, by the host computer, a benchmark group of players comprising a first plurality of players that have played together during a prior gameplay session of a multi-player game;

    identifying, by the host computer, a coefficient associated with the benchmark group of players, wherein the coefficient is a function, at least in part, of the delay time;

    generating, by the host computer, a first potential match of a first plurality of players to play as a group in a gameplay session of a multi-player game;

    obtaining, by the host computer, a value of a match variable associated with the first plurality of players, wherein the match variable corresponds to the identified coefficient;

    determining, by the host computer, a first match score for the first potential match based on the value of the match variable and the identified coefficient; and

    determining, by the host computer, whether to recommend the first potential match based on the first match score.

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