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Determining hardness quotients for level definition files based on player skill level

  • US 10,384,132 B2
  • Filed: 12/12/2014
  • Issued: 08/20/2019
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • generating a level definition file module to cause a client computing device to modify respective sets of attributes of game levels in a multi-level computer-implemented game, via respective level definition files, according to one or more hardness quotients received by the client computing device;

    generating a first level definition file that corresponds to a set of modifiable attributes of a first game level;

    generating a second level definition file that corresponds to a set of modifiable attributes of a second game level, the set of modifiable attributes of the first game level being different from the set of modifiable attributes of the second game level;

    creating a plurality of hardness quotient ranges corresponding to a plurality of possible hardness quotients applicable to different respective modifiable attributes of the first game level;

    receiving, from the client computing device, a player skill level, the player skill level calculated by the client computing device for a first player based at least on a comparison by the client computing device between at least one game move of the first player in a previous game level and a second target measure of performance in the previous game level;

    selecting a plurality of hardness quotients based at least in part on the player skill level of the first player by selecting a respective hardness quotient from each of the plurality of hardness quotient ranges;

    sending the plurality of selected hardness quotients to the level definition file module of the client computing device, causing the level definition file module executing on the client computing device to modify the set of modifiable attributes of the first game level via the first level definition file according to the plurality of selected hardness quotients; and

    sending a different hardness quotient to the level definition file module with respect to the second game level, causing the level definition file module executing on the client computing device to modify the set of modifiable attributes of the second game level according to said different hardness quotient.

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