Haptic mapping
First Claim
Patent Images
1. A system comprising:
- a haptic user interface; and
logic, implemented at least partly in one or more of configurable or fixed-functionality hardware, to;
record levels of flexure and forces of reaction detected at the haptic user interface arising from manipulation of a real three-dimensional object lying outside of the haptic user interface by the haptic user interface, wherein the forces of reaction are equal in magnitude and opposite in direction to forces applied to the three-dimensional object by the haptic user interface;
generate a digital electrical representation of the real three-dimensional object from the recorded levels of flexure and forces of reaction and from a visual image of the three-dimensional object; and
determine, based on the digital electrical representation of the real three-dimensional object, an amount of flexure to be applied to each of different segments of the haptic user interface to simulate manipulation of the real three-dimensional object.
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Abstract
Systems, apparatuses, and methods may include recording forces from manipulation of a three-dimensional object by a haptic user interface and generating a digital electrical representation of the three-dimensional object from the recorded forces and from a visual representation of the three-dimensional object.
16 Citations
20 Claims
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1. A system comprising:
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a haptic user interface; and logic, implemented at least partly in one or more of configurable or fixed-functionality hardware, to; record levels of flexure and forces of reaction detected at the haptic user interface arising from manipulation of a real three-dimensional object lying outside of the haptic user interface by the haptic user interface, wherein the forces of reaction are equal in magnitude and opposite in direction to forces applied to the three-dimensional object by the haptic user interface; generate a digital electrical representation of the real three-dimensional object from the recorded levels of flexure and forces of reaction and from a visual image of the three-dimensional object; and determine, based on the digital electrical representation of the real three-dimensional object, an amount of flexure to be applied to each of different segments of the haptic user interface to simulate manipulation of the real three-dimensional object. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An apparatus comprising:
logic, implemented at least partly in one or more of configurable or fixed-functionality hardware, to; record levels of flexure and forces of reaction detected at a haptic user interface arising from manipulation of a real three-dimensional object lying outside of the haptic user interface by the haptic user interface, wherein the forces of reaction are equal in magnitude and opposite in direction to forces applied to the three-dimensional object by the haptic user interface; generate a digital electrical representation of the real three-dimensional object from the recorded levels of flexure and forces of reaction and from a visual representation of the three-dimensional object; and determine, based on the digital electrical representation of the real three-dimensional object, an amount of flexure to be applied to each of different segments of the haptic user interface to simulate manipulation of the real three-dimensional object. - View Dependent Claims (8, 9, 10, 11)
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12. A method comprising:
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recording levels of flexure and forces of reaction detected at a haptic user interface arising from manipulation of a real three-dimensional object lying outside of the haptic user interface by the haptic user interface, wherein the forces of reaction are equal in magnitude and opposite in direction to forces applied to the three-dimensional object by the haptic user interface; generating a digital electrical representation of the real three-dimensional object from the recorded levels of flexure and forces of reaction and from a visual image of the real three-dimensional object; and determining, based on the digital electrical representation of the real three-dimensional object, an amount of flexure to be applied to each of different segments of the haptic user interface to simulate manipulation of the real three-dimensional object. - View Dependent Claims (13, 14, 15, 16)
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17. At least one computer readable storage medium comprising a set of instructions which, when executed by a computing device, cause the computing device to:
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record levels of flexure and forces of reaction detected at a haptic user interface arising from manipulation of a real three-dimensional object lying outside of the haptic user interface by the haptic user interface, wherein the forces of reaction are equal in magnitude and opposite in direction to forces applied to the three-dimensional object by the haptic user interface; generate a digital electrical representation of the real three-dimensional object from the recorded levels of flexure and forces of reaction and from a visual image of the real three-dimensional object; and determine, based on the digital electrical representation of the real three-dimensional object, an amount of flexure to be applied to each of different segments of the haptic user interface to simulate manipulation of the real three-dimensional object. - View Dependent Claims (18, 19, 20)
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Specification