System for trade-in bonus
First Claim
1. An electronic gaming device having a paytable stored in at least one memory device and a display device, on which randomly determined outcomes are displayed, the electronic gaming device comprising:
- an accepting device configured to accept a physical item associated with a monetary value, the monetary value establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity;
a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
an actuator for initiating a game played on the electronic gaming device; and
a computing processor programmed to;
generate a first randomly determined outcome as a set of predefined symbols;
track one or more of the set of predefined symbols traded in by a player of the electronic gaming device after the first randomly determined outcome is displayed;
determine when at least two symbols of the set of predefined symbols are traded in by the player;
determine if the at least two symbols comprise one of a plurality of winning outcomes in the paytable;
add bonus points to a bonus point total if it is determined that the at least two symbols comprise one of the plurality of winning outcomes in the paytable; and
provide a bonus to the player of the electronic gaming device when the bonus point total exceeds a predefined threshold to earn the bonus.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience.
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Citations
19 Claims
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1. An electronic gaming device having a paytable stored in at least one memory device and a display device, on which randomly determined outcomes are displayed, the electronic gaming device comprising:
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an accepting device configured to accept a physical item associated with a monetary value, the monetary value establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; an actuator for initiating a game played on the electronic gaming device; and a computing processor programmed to; generate a first randomly determined outcome as a set of predefined symbols; track one or more of the set of predefined symbols traded in by a player of the electronic gaming device after the first randomly determined outcome is displayed; determine when at least two symbols of the set of predefined symbols are traded in by the player; determine if the at least two symbols comprise one of a plurality of winning outcomes in the paytable; add bonus points to a bonus point total if it is determined that the at least two symbols comprise one of the plurality of winning outcomes in the paytable; and provide a bonus to the player of the electronic gaming device when the bonus point total exceeds a predefined threshold to earn the bonus. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An electronic gaming device having a paytable stored in a memory device and a display device, on which randomly determined outcomes are displayed, the electronic gaming device comprising:
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an accepting device configured to accept a physical item associated with a monetary value, the monetary value establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; an actuator for initiating a poker game played on the electronic gaming device; and a computing processor programmed to; display a plurality of predefined symbols on the display device as a first randomly determined outcome comprising a set of the predefined symbols representing an interim holding after a first stage of the poker game; offer to a player of the poker game to surrender only a portion of the interim holding after the first stage, wherein the portion includes a quantity of symbols less than a total quantity of symbols in the set; provide an opportunity for a bonus award in exchange for surrender by the player if the surrendered portion has at least two symbols comprising one of a plurality of winning outcomes in the paytable, wherein the bonus award comprises one or more bonus points added to a bonus point total for the player; provide awards, if any, after completion of the poker game, according to the paytable when the player elects not to surrender any of the interim holding; and print a ticket on a ticket printer reflecting an amount cashed out from the electronic device. - View Dependent Claims (9, 10, 11, 12, 13)
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14. An electronic gaming device having a paytable stored in a memory device and a display device, on which randomly determined outcomes are displayed, the electronic gaming device comprising:
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an accepting device configured to accept a physical item associated with a monetary value, the monetary value establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity; a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; an actuator for initiating a game played on the electronic gaming device; and a computing processor programmed to; generate a first randomly determined outcome comprising a set of predefined symbols; display the set of predefined symbols on the display device; accept only a portion of the displayed set of predefined symbols as discards selected by a player of the game, wherein the portion comprises at least two symbols and less than a total quantity of symbols in the set of predefined symbols; compare the accepted discards to a plurality of predefined winning outcomes of the paytable; and generate an award for the player when the accepted discards match one of the plurality of winning outcomes the paytable, wherein the award comprises one or more bonus points to be added to a bonus point total for the player. - View Dependent Claims (15, 16, 17, 18, 19)
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Specification