Process for streaming content modification through remote and local user entanglement
First Claim
Patent Images
1. A method comprising:
- analyzing focus data of a remote user to determine a focus shift from a first area to a second area at an event arena;
computing a beacon density at the second area, wherein the beacon density comprises a combination of (i) a number of physical beacons corresponding to a number of local users at the second area, and (ii) a number of virtual beacons corresponding to a number of remote users focused on the second area;
generating, responsive to the beacon density at the second area exceeding a threshold density, an instruction to a streaming source; and
causing the streaming source to change a streaming content to form changed streaming content, wherein the changed steaming content is related to the second area.
2 Assignments
0 Petitions
Accused Products
Abstract
Focus data of a remote user is analyzed to determine a focus shift from a first area to a second area at an event arena. A beacon density is computed at the second area, where the beacon density includes a number of physical beacons corresponding to a number of local users at the second area, a number of virtual beacons corresponding to a number of remote users focused on the second area, or a combination of thereof. When the beacon density at the second area exceeds a threshold density, an instruction to a streaming source is generated. The streaming source is caused to change a streaming content, to form changed streaming content that is related to the second area.
13 Citations
20 Claims
-
1. A method comprising:
-
analyzing focus data of a remote user to determine a focus shift from a first area to a second area at an event arena; computing a beacon density at the second area, wherein the beacon density comprises a combination of (i) a number of physical beacons corresponding to a number of local users at the second area, and (ii) a number of virtual beacons corresponding to a number of remote users focused on the second area; generating, responsive to the beacon density at the second area exceeding a threshold density, an instruction to a streaming source; and causing the streaming source to change a streaming content to form changed streaming content, wherein the changed steaming content is related to the second area. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A computer usable program product comprising one or more computer-readable storage devices, and program instructions stored on at least one of the one or more storage devices, the stored program instructions comprising:
-
program instructions to analyze focus data of a remote user to determine a focus shift from a first area to a second area at an event arena; program instructions to compute a beacon density at the second area, wherein the beacon density comprises a combination of (i) a number of physical beacons corresponding to a number of local users at the second area, and (ii) a number of virtual beacons corresponding to a number of remote users focused on the second area; program instructions to generate, responsive to the beacon density at the second area exceeding a threshold density, an instruction to a streaming source; and program instructions to cause the streaming source to change a streaming content to form changed streaming content, wherein the changed steaming content is related to the second area. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A computer system comprising one or more processors, one or more computer-readable memories, and one or more computer-readable storage devices, and program instructions stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, the stored program instructions comprising:
-
program instructions to analyze focus data of a remote user to determine a focus shift from a first area to a second area at an event arena; program instructions to compute a beacon density at the second area, wherein the beacon density comprises a combination of (i) a number of physical beacons corresponding to a number of local users at the second area, and (ii) a number of virtual beacons corresponding to a number of remote users focused on the second area; program instructions to generate, responsive to the beacon density at the second area exceeding a threshold density, an instruction to a streaming source; and program instructions to cause the streaming source to change a streaming content to form changed streaming content, wherein the changed steaming content is related to the second area. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification