Game extensions in a gaming environment
First Claim
Patent Images
1. A system, comprising:
- a server communicatively coupled to a computing device; and
one or more processors in said server, wherein said one or more processors are configured to;
dynamically determine, from a library of game extensions in a gaming environment, at least one game extension corresponding to a game,wherein said game is selected based on a first user input received at said computing device; and
transmit said at least one game extension to said computing device,wherein each of said at least one game extension is associated with at least one configurable action,wherein said at least one configurable action is triggered based on user interaction with said at least one game extension at said computing device,wherein said computing device adds a newly developed HyperText Markup Language (HTML) based game extension in said library for said dynamic determination of said at least one game extension, based on a usage of said HTML based game extension in said gaming environment,wherein the newly developed HyperText Markup Language (HTML) based game extension is configured based on a specific configurable action, and wherein said specific configurable action is based on at least one of a user profile, user gaming preferences, user friends, or user communities of a user.
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Abstract
Various aspects of a system and a method for providing one or more game extensions in a gaming environment are disclosed herein. The one or more game extensions that correspond to a selected game are dynamically determined. The game is selected based on a user input at a computing device. The one or more game extensions are transmitted to the computing device. Each of the one or more game extensions are associated with one or more pre-defined configurable actions that are triggered based on user interaction with a respective game extension.
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Citations
21 Claims
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1. A system, comprising:
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a server communicatively coupled to a computing device; and one or more processors in said server, wherein said one or more processors are configured to; dynamically determine, from a library of game extensions in a gaming environment, at least one game extension corresponding to a game, wherein said game is selected based on a first user input received at said computing device; and transmit said at least one game extension to said computing device, wherein each of said at least one game extension is associated with at least one configurable action, wherein said at least one configurable action is triggered based on user interaction with said at least one game extension at said computing device, wherein said computing device adds a newly developed HyperText Markup Language (HTML) based game extension in said library for said dynamic determination of said at least one game extension, based on a usage of said HTML based game extension in said gaming environment, wherein the newly developed HyperText Markup Language (HTML) based game extension is configured based on a specific configurable action, and wherein said specific configurable action is based on at least one of a user profile, user gaming preferences, user friends, or user communities of a user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 21)
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9. A system, comprising:
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a game server communicatively coupled to a computing device; and one or more processors in said game server, wherein said one or more processors are configured to; receive an authentication code, corresponding to each of at least one game extension of game extensions in a gaming environment, from said computing device; transmit said received authentication code to an authentication server; receive an access token from said authentication server based on said transmitted authentication code; and transmit data, associated with a respective game extension of said at least one game extension, to said computing device to generate said at least one game extension, wherein said computing device adds a newly developed HyperText Markup Language (HTML) based game extension in a library of game extensions for dynamic determination of said at least one game extension, based on usage of said HTML based game extension in said gaming environment, wherein the newly developed HyperText Markup Language (HTML) based game extension is configured based on a specific configurable action, and wherein said specific configurable action is based on at least one of a user profile, user gaming preferences, user friends, or user communities of a user. - View Dependent Claims (10, 11, 12)
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13. A method, comprising:
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dynamically determining, form a library of game extensions in a gaming environment, at least one game extension corresponding to a game, wherein said game is selected based on a first user input at a computing device; and transmitting said at least one game extension to said computing device, wherein each of said at least one game extension is associated with at least one configurable action, wherein said at least one configurable action is triggered based on user interaction with said at least one game extension at said computing device, wherein said computing device adds a newly developed HyperText Markup Language (HTML) based game extension in said library for said dynamic determination of said at least one game extension, based on a usage of said HTML based game extension in said gaming environment, wherein the newly developed HyperText Markup Language (HTML) based game extension is configured based on a specific configurable action, and wherein said specific configurable action is based on at least one of a user profile, user gaming preferences, user friends, or user communities of a user. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification