Networked gaming system and method
First Claim
1. A networked gaming system comprising:
- a user identification received by at least one network access device, wherein the user identification includes a user biometric, which is communicated from the network access device to an authentication server that includes a registration database, the user identification and the user biometric compared with registration data in the registration database;
a network access device that includes at least one network access device identifier, which is communicated from the network access device to the server that includes the registration database, the network access device identifier compared with registration data in the registration database;
wherein a player is provided access to a game when the user identification matches the registered player data and the network access device registration matches the registered network access device data;
a transactional component that charges the registered player at least one credit for a game outcome;
a networked gaming module associated with a gaming server, wherein the networked gaming module performs game operations and generates at least one random game output;
the networked gaming module associates the at least one random game output with an image ID and communicates the image ID from the gaming server to the network access device; and
the networked gaming module communicates one or more images corresponding to the image ID to the network access device.
1 Assignment
0 Petitions
Accused Products
Abstract
A networked gaming system and method is described. The networked gaming system and method include a user identification, a transactional component, a networked gaming module, and at least one network access device. The user identification is received by the network access device. The received user identification is compared with registration data in a registration database. A player is provided access to a game when the received user identification matches the registered player data. The transactional component charges the registered player at least one credit for a game outcome. The networked gaming module performs the game operations and generates at least one random game output by random generation at the networked gaming module. The networked gaming module then associates the at least one random game output with an image ID. The networked gaming module then communicates the one or more images corresponding to the image ID to the network access device.
-
Citations
26 Claims
-
1. A networked gaming system comprising:
-
a user identification received by at least one network access device, wherein the user identification includes a user biometric, which is communicated from the network access device to an authentication server that includes a registration database, the user identification and the user biometric compared with registration data in the registration database; a network access device that includes at least one network access device identifier, which is communicated from the network access device to the server that includes the registration database, the network access device identifier compared with registration data in the registration database; wherein a player is provided access to a game when the user identification matches the registered player data and the network access device registration matches the registered network access device data; a transactional component that charges the registered player at least one credit for a game outcome; a networked gaming module associated with a gaming server, wherein the networked gaming module performs game operations and generates at least one random game output; the networked gaming module associates the at least one random game output with an image ID and communicates the image ID from the gaming server to the network access device; and the networked gaming module communicates one or more images corresponding to the image ID to the network access device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 25, 26)
-
-
9. A networked gaming system comprising:
-
a registration database that includes a registered player biometric and a registered network access device data; at least one network access device that includes at least one network access device identifier, which is communicated from the at least one network access device to an authentication server that includes the registration database; an input player biometric that is received by the at least one network access device, wherein the input player biometric is communicated from the at least one network access device to the authentication server; wherein a player is provided access to a game when the input player biometric matches the registered player biometric and the network access device registration matches the registered network access device data; a transactional component that charges the registered player at least one credit for a game outcome; a networked gaming module associated with a gaming server, wherein the networked gaming module performs game operations and generates at least one random game output; the networked gaming module associates the at least one random game output with an image ID and communicates the image ID from the gaming server to the network access device; and the networked gaming module communicates one or more images corresponding to the image ID to the network access device. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A networked gaming method comprising:
-
receiving a user identification from at least one network access device, wherein the user identification includes a user biometric, wherein the at least one network access device includes at least one network access device identifier; communicating, by the at least one network access device, the user identification to an authentication server that includes a registration database; communicating, by the at least one network access device, the at least one network access device identifier; comparing, by the authentication server, the user identification with registration data in the registration database; comparing, by the authentication server, the at least one network access device identifier with registration data in the registration database; confirming, by the authentication server, that the user identification matches registration data in the registration database; confirming, by the authentication server, that the at least one network access device identifier matches registration data in the registration database; providing a player with access to a game, wherein the player corresponds to the user identification; charging the player at least one credit for a game outcome; enabling a networked gaming module to perform the game operations and generate at least one random game output, wherein the networked gaming module is associated with a gaming server; enabling the networked gaming module to associate the at least one random game output with an image ID; communicating, by the networked gaming module, the image ID to the at least one network access device; and enabling the networked gaming module to communicate one or more images corresponding to the image ID to the network access device. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
-
Specification