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Social matching of game players on-line

  • US 10,398,985 B2
  • Filed: 06/03/2016
  • Issued: 09/03/2019
  • Est. Priority Date: 12/08/2004
  • Status: Active Grant
First Claim
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1. An apparatus comprising:

  • a processor; and

    memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising;

    generating a configuration file defining game data generated by a game about each player participating in a game session;

    building, based on the configuration file, a user profile for each player participating in the game session, wherein each user profile comprises attributes associated with the respective player participating in the game session, wherein the attributes include a location and a Network Address Translation (NAT) type for the respective player;

    determining a session value of the game session based on a weighted combination of user profile attributes of multiple game players participating in the game session, wherein the session value is determined based at least in part on;

    a physical proximity among the multiple game players based on the location; and

    the NAT type for each player;

    receiving, from a gaming device, a request for a compatible game session; and

    responsive to the request;

    matching, based on the session value, the request to the game session; and

    providing the game session.

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