Social matching of game players on-line
First Claim
1. An apparatus comprising:
- a processor; and
memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising;
generating a configuration file defining game data generated by a game about each player participating in a game session;
building, based on the configuration file, a user profile for each player participating in the game session, wherein each user profile comprises attributes associated with the respective player participating in the game session, wherein the attributes include a location and a Network Address Translation (NAT) type for the respective player;
determining a session value of the game session based on a weighted combination of user profile attributes of multiple game players participating in the game session, wherein the session value is determined based at least in part on;
a physical proximity among the multiple game players based on the location; and
the NAT type for each player;
receiving, from a gaming device, a request for a compatible game session; and
responsive to the request;
matching, based on the session value, the request to the game session; and
providing the game session.
2 Assignments
0 Petitions
Accused Products
Abstract
A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player'"'"'s friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player'"'"'s gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
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Citations
14 Claims
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1. An apparatus comprising:
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a processor; and memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising; generating a configuration file defining game data generated by a game about each player participating in a game session; building, based on the configuration file, a user profile for each player participating in the game session, wherein each user profile comprises attributes associated with the respective player participating in the game session, wherein the attributes include a location and a Network Address Translation (NAT) type for the respective player; determining a session value of the game session based on a weighted combination of user profile attributes of multiple game players participating in the game session, wherein the session value is determined based at least in part on; a physical proximity among the multiple game players based on the location; and the NAT type for each player; receiving, from a gaming device, a request for a compatible game session; and responsive to the request; matching, based on the session value, the request to the game session; and providing the game session. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A non-transitory computer-readable storage medium, the computer-readable storage medium comprising executable instructions that when executed by a processor cause the processor to effectuate operations comprising:
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generating a configuration file defining game data generated by a game about each player participating in a game session; building, based on the configuration file, a user profile for each player participating in the game session, wherein each user profile comprises attributes associated with the respective player participating in the game session, wherein the attributes include a location and a Network Address Translation (NAT) type for the respective player; determining a session value of the game session based on a weighted combination of user profile attributes of multiple game players participating in the game session, wherein the session value is determined based at least in part on; a physical proximity among the multiple game players based on the location; and the NAT type for each player; receiving, from a gaming device, a request for a compatible game session; and responsive to the request; matching, based on the session value, the request to the game session; and providing the game session. - View Dependent Claims (8, 9)
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10. A method comprising:
at a server; generating a configuration file defining game data generated by a game about each player participating in a game session; building, based on the configuration file, a user profile for each player participating in the game session, wherein each user profile comprises attributes associated with the respective player participating in the game session, wherein the attributes include a location and a Network Address Translation (NAT) type for the respective player; determining a session value of the game session based on a weighted combination of user profile attributes of multiple game players participating in the game session, wherein the session value is determined based at least in part on; a physical proximity among the multiple game players based on the location; and the NAT type for each player; receiving, from a gaming device, a request for a compatible game session; and responsive to the request; matching, based on the session value, the request to the game session; and providing the game session. - View Dependent Claims (11, 12, 13, 14)
Specification