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Methods, devices and systems for skill-based wagering games with programmatically-variable-randomness

  • US 10,403,096 B1
  • Filed: 04/25/2018
  • Issued: 09/03/2019
  • Est. Priority Date: 04/25/2018
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • providing a regulated gaming machine comprising at least one processor, a display and a player interface;

    providing, in the regulated gaming machine, a game configured for execution by the at least one processor and requiring a plurality of skillful actions by a player to achieve an objective of the game, the game being further configured such that skilled players more often achieve or come closer to achieve the objective of the game than do comparatively less-skilled players;

    iteratively, during game play of the provided game;

    selectively generating a random value from within a predetermined range of values;

    receiving inputs from the player via the player interface;

    generating a skillful action of the required plurality of skillful actions within the game based upon the received player inputs;

    generating a randomly-altered outcome of the skillful action by applying the selectively generated random value to at least one of;

    the received player inputs; and

    a determined outcome of the skillful action;

    selectively providing a reward to the player according to the randomly-altered outcome and according to a predetermined target Return to Player (RTP) percentage for the game;

    selectively changing the predetermined range of values such that a later-generated random value is randomly generated from within the changed predetermined range of values; and

    displaying the randomly-altered outcome of the skillful action and the reward to the player on the display.

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