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Controlling behavior of entities in funnel sections of a computer-represented environment

  • US 10,406,438 B2
  • Filed: 07/28/2017
  • Issued: 09/10/2019
  • Est. Priority Date: 07/28/2017
  • Status: Active Grant
First Claim
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1. One or more computer-readable media storing computer-executable instructions for causing one or more processing units, when programmed thereby, to perform operations to control behavior of a first virtual entity in a computer-represented environment, the behavior of the first virtual entity being controlled by an artificial intelligence (“

  • AI”

    ) behavior engine executable on the one or more processing units, the AI behavior engine being part of a gaming system, the operations comprising;

    determining to change the behavior of the first virtual entity for a funnel section in the computer-represented environment, the funnel section being part of a racing course in a racing game; and

    as part of switching to funnel section behavior in response to the determining to change the behavior of the first virtual entity for the funnel section in the computer-represented environment;

    selecting a second virtual entity for the first virtual entity to follow in the funnel section;

    determining how to follow the second virtual entity; and

    updating game information for the racing game, including setting one or more control values for the behavior of the first virtual entity based at least in part on results of the determining how to follow the second virtual entity.

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