Systems and methods for managing a persistent virtual avatar with migrational ability
First Claim
1. An autonomous persistent avatar management system for managing autonomous persistent avatars across a plurality of virtual environments, comprising:
- a memory that stores computer executable components and at least one intellectual and/or emotional attribute for an autonomous persistent avatar,wherein the intellectual attribute includes data indicative of a backstory, a history, and a memory associated with the autonomous persistent avatar, andwherein the emotional attribute includes data indicative of an emotional disposition, a reaction algorithm, and a response algorithm associated with the autonomous persistent avatar; and
a processor that executes at least the following computer executable components stored in the memory;
a first enabler to access the at least one intellectual and/or emotional attribute and transpose the at least one intellectual and/or emotional attribute of the autonomous persistent avatar to be compatible with a user interface of a first virtual environment among a plurality of virtual environments to enable rendering of the autonomous persistent avatar in the first virtual environment using the at least one intellectual and/or emotional attribute; and
a second enabler to access the at least one intellectual and/or emotional attribute and transpose the at least one intellectual and/or emotional attribute of the autonomous persistent avatar to be compatible with a user interface of a second virtual environment among the plurality of virtual environments to enable rendering of the autonomous persistent avatar in the second virtual environment using the at least one intellectual and/or emotional attribute.
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Accused Products
Abstract
Systems and methods for managing a virtual avatar with migrational ability, and brokering information, are provided. The persistent avatar exists in a plurality of virtual environments and includes attributes generated by an attribute generator, an enabler for enabling virtual environments to access the stored attribute data, and a migrator for allowing the avatar to migrate from one virtual environment to another while the attributes of the persistent avatar remain substantially constant. The enabler utilizes at least one client based on protocol suite. Stored attribute data is modifiable by experiences in any virtual environment. User of the persistent avatar is notified when events occur in any virtual environment, or within real life, by monitoring for events with a monitor, assessing importance of the event with an assessor, and notifying the owner with an informer of the event if it exceeds a threshold of importance.
45 Citations
23 Claims
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1. An autonomous persistent avatar management system for managing autonomous persistent avatars across a plurality of virtual environments, comprising:
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a memory that stores computer executable components and at least one intellectual and/or emotional attribute for an autonomous persistent avatar, wherein the intellectual attribute includes data indicative of a backstory, a history, and a memory associated with the autonomous persistent avatar, and wherein the emotional attribute includes data indicative of an emotional disposition, a reaction algorithm, and a response algorithm associated with the autonomous persistent avatar; and a processor that executes at least the following computer executable components stored in the memory; a first enabler to access the at least one intellectual and/or emotional attribute and transpose the at least one intellectual and/or emotional attribute of the autonomous persistent avatar to be compatible with a user interface of a first virtual environment among a plurality of virtual environments to enable rendering of the autonomous persistent avatar in the first virtual environment using the at least one intellectual and/or emotional attribute; and a second enabler to access the at least one intellectual and/or emotional attribute and transpose the at least one intellectual and/or emotional attribute of the autonomous persistent avatar to be compatible with a user interface of a second virtual environment among the plurality of virtual environments to enable rendering of the autonomous persistent avatar in the second virtual environment using the at least one intellectual and/or emotional attribute. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for managing an autonomous persistent avatar, the method comprising:
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rendering the autonomous persistent avatar in a first virtual environment of a plurality of virtual environments using an intellectual and/or emotional attribute; receiving attribute data indicating a change made to the intellectual and/or emotional attribute of the autonomous persistent avatar in a second virtual environment of the plurality of virtual environments; transposing the changed intellectual and/or emotional attribute of the autonomous persistent avatar to be rendered in a format compatible with a user interface of the first virtual environment to enable rendering of the autonomous persistent avatar in the virtual environment among the plurality of virtual environments using the changed intellectual and/or emotional attribute of the autonomous persistent avatar, wherein the intellectual attribute includes data indicative of a backstory, a history, and a memory associated with the autonomous persistent avatar, wherein the emotional attribute includes data indicative of an emotional disposition, a reaction algorithm, and a response algorithm associated the autonomous persistent avatar, and wherein the at least one intellectual and/or emotional attribute of the autonomous persistent avatar is used in other virtual environments among the plurality of virtual environments. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. An autonomous persistent avatar management system for managing an autonomous persistent avatar rendered in a plurality of virtual environments, comprising:
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a memory that stores computer executable instructions; and a processor that executes the computer executable instructions stored in the memory, the computer executable instructions when executed by the processor causing the processor to; render the autonomous persistent avatar in a first virtual environment of the plurality of virtual environments using an intellectual and/or emotional attribute; receive attribute data indicating a change made to the intellectual and/or emotional attribute of the autonomous persistent avatar in a second virtual environment of the plurality of virtual environments; transpose the changed intellectual and/or emotional attribute to be compatible with a user interface of the first virtual environment; and render the autonomous persistent avatar in the first virtual environment using the transposed intellectual or emotional attribute.
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Specification