Method of and system for conducting multiple contests of skill with a single performance
First Claim
1. A method programmed in a device, the method comprising:
- a. providing to the device from a server a list of competitive participant groups to join in a contest of skill or chance;
b. receiving user input including a selection of a plurality of competitive participant groups to join, wherein the plurality of competitive participant groups corresponds to a same one or more events;
c. receiving additional user input including event selections related to the one or more events, wherein the event selections comprise predictions of occurrences happening before and/or during completion of the one or more events and enables simultaneously participating with the plurality of competitive groups;
d. providing a lockout signal from the server to the device to prevent further additional user input after the lockout signal is triggered; and
e. providing current standings and results related to the event selections, wherein the current standings are based on the results.
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Accused Products
Abstract
A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
457 Citations
126 Claims
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1. A method programmed in a device, the method comprising:
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a. providing to the device from a server a list of competitive participant groups to join in a contest of skill or chance; b. receiving user input including a selection of a plurality of competitive participant groups to join, wherein the plurality of competitive participant groups corresponds to a same one or more events; c. receiving additional user input including event selections related to the one or more events, wherein the event selections comprise predictions of occurrences happening before and/or during completion of the one or more events and enables simultaneously participating with the plurality of competitive groups; d. providing a lockout signal from the server to the device to prevent further additional user input after the lockout signal is triggered; and e. providing current standings and results related to the event selections, wherein the current standings are based on the results. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 78)
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44. A device comprising:
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a. a memory for storing an application, the application configured for i. providing a list of competitive participant groups to join in a contest of skill or chance; ii. receiving user input including a selection of a plurality of competitive participant groups to join, wherein the plurality of competitive groups corresponds to one or more events; iii. receiving additional user input including event selections related to the one or more events wherein the event selections comprise predictions of occurrences happening before and/or during completion of the one or more events and enables simultaneously participating with the plurality of competitive groups; iv. providing standings, wherein the standings are based on results from the event selections; v. triggering a lockout signal to prevent further additional user input; and vi. providing current standings and results related to the event selections simultaneously to each of the competitive groups, wherein the current standings are based on the results; and b. a processor for processing the application. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81)
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82. A method programmed in a device, the method comprising:
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a. receiving user input including a selection of a plurality of competitive participant groups to join in a contest of skill or chance; b. receiving additional user input including event selections related to one or more events, wherein the event selections comprise predictions of occurrences happening before and/or during completion of the one or more events and enables participating with the plurality of competitive groups by sending the event selections to a server, wherein the event selections are sent by a participant for the plurality of competitive participant groups, further wherein a separate prize is awarded for each of the plurality of competitive participant groups; c. receiving standings on a device from the server, wherein the standings are based on results from the event selections; and d. receiving a lockout signal to prevent further additional user input after the lockout signal is received. - View Dependent Claims (83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125)
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126. A graphical user interface for displaying a game of skill played by a plurality of players viewing one or more events, wherein the graphical user interface is stored in a non-transitory memory and displayed on a display of a device, wherein the graphical user interface is associated with an application, the graphical user interface comprising:
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a list of competitive participant groups to join; an input receiving component for receiving user input including a selection of a plurality of competitive participant groups to join, wherein the plurality of competitive participant groups corresponds to the one or more events; an additional input receiving component for receiving additional user input including event selections related to the one or more events, wherein the event selections comprise predictions of occurrences happening before and/or during completion of the one or more events and enables simultaneously participating with the plurality of competitive groups; a representation of a lockout indicating a lockout signal has been received, wherein the lockout signal prevents further additional input after the lockout signal is received; and current standings and results related to the event selections, wherein the current standings are based on the results.
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Specification