Method and apparatus for real-time viewer interaction with a media presentation
First Claim
1. A system for real-time participation within a media presentation, comprising:
- a camera; and
a compositing processor programmed toa) generate a participant overlay by preprocessing said media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in a media presentation captured in real time with the camera, wherein said participant overlay includes simulated physics, wherein said simulated physics include boundaries of said one or more interactive regions defined in accordance with one or more content elements in said media presentation, wherein at least one element of said media presentation is extracted therefrom and re-rendered into an interactive feature and simulated physics are applied to the interactive feature, wherein the simulated physics applied to the interactive feature include elastic and inelastic collisions;
b) capture a participant'"'"'s interaction with said media presentation through said one or more interactive regions of said overlay; and
c) combine said overlay with said media presentation for display to said participant on a display, wherein said overlay is tied temporally to action within the media presentation.
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Accused Products
Abstract
Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation captured in real time with a camera to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. The participant overlay includes simulated physics, which may include boundaries of the interactive regions defined in accordance with content in said media presentation. A participant'"'"'s interaction with said media presentation through the interactive regions may be captured and combined with the media presentation for display on a display. The interaction may comprise a user action upon one or more elements in the media presentation, a user action expressed in the media presentation through an avatar, or a user action in said media presentation in connection with a game element.
72 Citations
19 Claims
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1. A system for real-time participation within a media presentation, comprising:
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a camera; and a compositing processor programmed to a) generate a participant overlay by preprocessing said media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in a media presentation captured in real time with the camera, wherein said participant overlay includes simulated physics, wherein said simulated physics include boundaries of said one or more interactive regions defined in accordance with one or more content elements in said media presentation, wherein at least one element of said media presentation is extracted therefrom and re-rendered into an interactive feature and simulated physics are applied to the interactive feature, wherein the simulated physics applied to the interactive feature include elastic and inelastic collisions; b) capture a participant'"'"'s interaction with said media presentation through said one or more interactive regions of said overlay; and c) combine said overlay with said media presentation for display to said participant on a display, wherein said overlay is tied temporally to action within the media presentation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for real-time participation within a media presentation, comprising:
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a) capturing a media presentation in real time with a camera; b) generating a participant overlay by preprocessing said media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in said media presentation, wherein said participant overlay includes simulated physics, wherein said simulated physics include boundaries of said one or more interactive regions defined in accordance with one or more content elements in said media presentation, wherein at least one element of said media presentation is extracted therefrom and re-rendered into an interactive feature and simulated physics are applied to the interactive feature wherein the simulated physics applied to the interactive feature include elastic and inelastic collisions; c) capturing a participant'"'"'s interaction with said media presentation through said one or more interactive regions of said overlay; and d) combining said overlay with said media presentation for display to said participant on a display, said interaction comprising any of a user action upon said one or more content elements in said media presentation, a user action expressed in said media presentation through an avatar, or a user action in said media presentation in connection with a game element, wherein said overlay is tied temporally to action within the media presentation; and e) simultaneously displaying said media presentation and said overlay on the display.
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19. A game system comprising:
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a camera; a display; and a processor coupled to the display and camera, wherein the processor is configured to combine video content captured in real time with the camera with an interactive overlay that permits user interaction with one or more virtual objects overlaid onto a scene of the pre-existing video content, wherein said overlay includes simulated physics, wherein said simulated physics include boundaries defined in accordance with one or more content elements in said video content, wherein at least one element of said media presentation is extracted therefrom and re-rendered into an interactive feature and simulated physics are applied to the interactive feature wherein the simulated physics applied to the interactive feature include elastic and inelastic collisions, wherein said overlay is tied temporally to action within the media presentation.
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Specification