Method and apparatus for monitoring and calibrating performances of gamers
First Claim
1. A method, comprising:
- determining, by a gaming system comprising a processor, whether at least one biometric datum generated by a biometric sensor, the at least one biometric datum representing at least one physiological response of a game user to at least one stimulus of a game situation during a game session, indicates an occurrence of a game performance event requiring an action initiated by the gaming system during the game session;
predicting, by the gaming system, an occurrence during the game session of a future game performance event by applying a predictive model for the occurrence of the future game performance event to the at least one biometric datum; and
performing, by the gaming system, the action in accordance with a determination of the occurrence of the future game performance event.
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Abstract
A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer'"'"'s loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer'"'"'s panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer'"'"'s teammates to assist the gamer.
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Citations
20 Claims
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1. A method, comprising:
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determining, by a gaming system comprising a processor, whether at least one biometric datum generated by a biometric sensor, the at least one biometric datum representing at least one physiological response of a game user to at least one stimulus of a game situation during a game session, indicates an occurrence of a game performance event requiring an action initiated by the gaming system during the game session; predicting, by the gaming system, an occurrence during the game session of a future game performance event by applying a predictive model for the occurrence of the future game performance event to the at least one biometric datum; and performing, by the gaming system, the action in accordance with a determination of the occurrence of the future game performance event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming device, comprising:
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a memory that stores instructions; a biometric sensor; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; determining whether data, that is generated by the biometric sensor and that is indicative of physiological stress responses of a game user to stimuli of a game situation during a game session, indicates that a game performance event, requiring initiation of a corrective action during the game session, has occurred; predicting an occurrence during the game session of a future game performance event by applying a predictive model, that predicts the occurrence of the future game performance event, to the data; and invoking the corrective action, wherein the corrective action is invoked in accordance with a prediction of the future game performance event. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A computer-readable storage device, comprising instructions that, when executed by a processor, cause the processor to perform operations comprising:
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determining whether data that is generated by a biometric sensor and that is indicative of physiological stress responses of a game user to stimuli of a game situation during a game session indicates an occurrence of a game performance event requiring initiation of a corrective action during the game session; predicting an occurrence during the game session of a future game performance event by applying a predictive model for the occurrence of the future game performance event to the data; and initiating the corrective action responsive to a determination of the occurrence of the future game performance event. - View Dependent Claims (18, 19, 20)
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Specification