Apparatus and method for grid-based virtual reality attraction
First Claim
1. A grid-based virtual reality (VR) attraction apparatus, comprising:
- a VR stage kit that is associated with a plurality of VR representations generated by a VR simulation engine, said VR stage kit comprising;
a stage having a pattern of markings and accessory mounts arranged thereon for affixing accessories thereto, said pattern identifying coordinates corresponding to a location of said accessory mounts; and
a motion tracking system, configured to track identity, location, and/or orientation of a VR participant on said stage; and
said VR simulation engine, coupled to said motion tracking system, configured to receive said identity, location, and/or orientation, and configured to generate said plurality of VR representations to simulate a virtual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of said accessories.
1 Assignment
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Accused Products
Abstract
A comprehensive solution is provided to transforming locations and retail spaces into high-traffic virtual reality (VR) attractions that provide a VR experience blended with a real-world tactile experience. A grid-based stage and kit of fixed and moveable accessories suitable for a wide variety of commercial venues contain all of the necessary equipment, infrastructure, technology, and content to assemble and operate a tactile, on-site VR attraction. Utilizing a modular set of set design and physical props, the physical structure and layout of the installations are designed to be easily rearranged and adapted to new VR content without requiring extensive construction or specialized expertise.
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Citations
20 Claims
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1. A grid-based virtual reality (VR) attraction apparatus, comprising:
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a VR stage kit that is associated with a plurality of VR representations generated by a VR simulation engine, said VR stage kit comprising; a stage having a pattern of markings and accessory mounts arranged thereon for affixing accessories thereto, said pattern identifying coordinates corresponding to a location of said accessory mounts; and a motion tracking system, configured to track identity, location, and/or orientation of a VR participant on said stage; and said VR simulation engine, coupled to said motion tracking system, configured to receive said identity, location, and/or orientation, and configured to generate said plurality of VR representations to simulate a virtual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of said accessories. - View Dependent Claims (2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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4. The system as recited in 3, wherein representations of said fixed VR objects are more precisely aligned than representations of moveable virtual objects corresponding to said movable accessories.
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16. A grid-based virtual reality (VR) method, comprising:
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employing a VR simulation engine to generate a plurality of VR representations and associating each of a plurality of stage kits with one or more of the plurality of VR representations; and assembling one of the plurality of stage kits, the plurality of stage kits comprising a stage and accessories, the stage having a pattern of markings thereon to aid in assembling the accessories to the stage; configuring a motion tracking system to track a VR participant'"'"'s identity, location, and/or orientation on the stage, and communicating the identity, location and/or orientation information to the VR simulation engine; using the identity, location, and/or orientation to simulate a virtual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of the plurality of accessories. - View Dependent Claims (17, 18, 19, 20)
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Specification