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Gaze-based object placement within a virtual reality environment

  • US 10,416,760 B2
  • Filed: 04/27/2015
  • Issued: 09/17/2019
  • Est. Priority Date: 07/25/2014
  • Status: Active Grant
First Claim
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1. A method performed by a head mounted display (HMD) device that supports rendering of a virtual reality environment that excludes real world objects and includes existing virtual objects, comprising:

  • obtaining sensor data describing a real world physical environment adjoining a user of the HMD device;

    using the sensor data, reconstructing a geometry of the real world physical environment;

    tracking the user'"'"'s head and gaze in the real world physical environment using the reconstructed geometry to determine a field of view and view position within the virtual reality environment;

    projecting a gaze ray outward from the view position;

    identifying a point at which the projected gaze ray intersects with the virtual reality environment;

    operating the HMD device to place a virtual object at the identified point;

    in response to the placed virtual object being clipped along an edge of the field of view, rotating the projected gaze ray independent of movement and positioning of the user'"'"'s head, eyes, or body, such that the rotating of the projected gaze ray is performed by the HMD device irrespective of the user'"'"'s actions;

    locating a point at which the rotated gaze ray intersects with the virtual reality environment; and

    repositioning the virtual object at the located point for the rotated gaze ray so that the virtual object is no longer clipped along the edge of the field of view.

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