System and method for automatic generation of sports media highlights
First Claim
1. A method for automatically generating a narrative based highlights video of a sporting event, comprising:
- receiving AV media data indicative of the sporting event;
identifying at least one in-game highlight within the AV media data using a data-graph technique as selected in-game highlight, the data-graph technique being performed by a computer other than a user device;
wherein the data-graph technique uses locations and actions of the players and possession during the sporting event, and wherein the locations and actions and possession are represented by data indicative of nodes and edges of a data graph;
identifying out-of-game content related to the selected in-game highlight as selected out-of-game content; and
combining the selected in-game highlight with the selected out-of-game content to create the narrative-based sports highlight video.
1 Assignment
0 Petitions
Accused Products
Abstract
Methods and systems for automatic generation of sports highlights are described, where AV media data of a sporting event (game) are analyzed to identify sports highlights using a data-graph-based technique for “in-game” highlights, and “out-of-game” AV media data (e.g. post-game commentary/analysis/news) are analyzed for out-of-game content (OGC) related to each of the selected in-game highlights to produce a collective AV narrative around each of the in-game highlights selected. The format and appearance of the final highlights AV media content or video are also adjustable by the user or the highlights producer to optimize the highlight viewing experience.
78 Citations
28 Claims
-
1. A method for automatically generating a narrative based highlights video of a sporting event, comprising:
-
receiving AV media data indicative of the sporting event; identifying at least one in-game highlight within the AV media data using a data-graph technique as selected in-game highlight, the data-graph technique being performed by a computer other than a user device; wherein the data-graph technique uses locations and actions of the players and possession during the sporting event, and wherein the locations and actions and possession are represented by data indicative of nodes and edges of a data graph; identifying out-of-game content related to the selected in-game highlight as selected out-of-game content; and combining the selected in-game highlight with the selected out-of-game content to create the narrative-based sports highlight video. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 25, 27)
-
-
16. A method for automatically generating a highlights video of a sporting event, comprising:
-
receiving AV media data indicative of the sporting event; identifying at least one in-game highlight within the AV media data using a data-graph technique as selected in-game highlight, the data-graph technique being performed by a computer other than a user device; wherein the data-graph technique uses locations and actions of the players and possession during the sporting event, and wherein the locations and actions and possession are represented by data indicative of nodes and edges of a data graph; wherein the graph-based technique comprises identifying at least one dynamic normative pattern for the sporting event; and providing the sports highlight video using the selected in-game highlight. - View Dependent Claims (17, 18, 19, 26)
-
-
20. A method for automatically generating a narrative based highlights video of a sports event, comprising:
-
receiving AV media data indicative of the sporting event; identifying at least two in-game highlights within the AV media data, a first in-game highlight using a traditional in-game highlight, and a second in-game highlight using a data graph technique, as selected in-game highlights, the data-graph technique being performed by a computer other than a user device; wherein the data-graph technique uses locations and actions of the players and possession during the sporting event, and wherein the locations and actions and possession are represented by data indicative of nodes and edges of a data graph; identifying out-of-game content related to the selected in-game highlight as selected out-of-game content; and combining the selected in-game highlights with the out-of-game content to create the narrative-based sports highlight video. - View Dependent Claims (21, 22, 23, 24, 28)
-
Specification