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Incentivizing location-based actions by groups

  • US 10,417,654 B2
  • Filed: 03/07/2017
  • Issued: 09/17/2019
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more computer processors of a game networking system;

    one or more memories of the game networking system; and

    one or more modules incorporated into the one or more memories of the game networking system, the one or more modules configuring the one or more computer processors of the game networking system to perform operations pertaining to changing a virtual world of a game executing on a device of a user based on a plurality of actions performed by the user at a plurality &

    geographical locations, the operations comprising;

    based on a communication received from the device of the user, determining that the user is present at a first geographical location of the plurality of geographical locations;

    providing the user with an option to perform a first action of the plurality of actions while the user is present at the first geographical location, the performing of the first action resulting in a change to a game state variable associated with the game, the game state variable pertaining to a quantity of a consumable in-game asset associated with the game, wherein the providing the user with the option to perform the first action of the plurality of actions is based on the user consuming one of the quantity of the consumable in-game asset while the user is present at the first geographical location;

    based on an additional communication received from the device of the user, determining that the user is present at an additional geographical location;

    providing the user with an option to perform a second action of the plurality of actions while the user is present at the second geographical location, the second action involving using at least one of the quantity of the consumable in-game asset associated with the game, the performing of the second action resulting in a change to an additional game state variable associated with the game, the additional game state variable pertaining to an in-game character state; and

    communicating the game state data and the additional game state data for presentation in a user interface of the device of the user, the presentation including reflecting the changing of the virtual world of the game.

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