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Selective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming

  • US 10,419,510 B2
  • Filed: 06/20/2018
  • Issued: 09/17/2019
  • Est. Priority Date: 10/25/2013
  • Status: Active Grant
First Claim
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1. A method for streaming interactive media between clients, comprising:

  • streaming from a server to at least a first client device a first series of packets, the packets including data, instructions and timestamps for executing the instructions, at least one of the instructions in at least one of the packets requesting capture of one or more client-based events that are to be communicated back to the server;

    receiving from the first client device a second series of packets that include one or more captured client-based events generated in response to the instructions requesting capture of one or more client-based events, the second series of packets further including one or more timestamps associated with the each of the client-based events;

    integrating a test pattern into the first series of packets to further validate a timing accuracy of the packets in the second series of packets that include the one or more client-based events;

    merging the first series of packets with the second series of packets based on the time-stamps included with the first and second series of packets to form a merged series of packets;

    streaming the merged series of packets to a second client device; and

    wherein the instructions in the first series of packets include time stamped Remote Procedure Calls (RPC) that include time stamps, procedure identification with a request ID.

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