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Dynamically adjusting virtual item bundles available for purchase based on user gameplay information

  • US 10,421,009 B1
  • Filed: 10/13/2017
  • Issued: 09/24/2019
  • Est. Priority Date: 04/25/2013
  • Status: Active Grant
First Claim
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1. A system for offering item bundles for purchase to users of an online game, wherein the offered item bundles are customized to one or more types of prospective usage of the online game by the users, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    execute an instance of the online game, and use the instance to generate state information that is transmitted over a network to client computing platforms, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users on client computing platforms associated with the users, wherein the users include a first user and a second user;

    monitor the users'"'"' usage of the online game;

    determine user gameplay information related to prospective usage of the online game by the users, wherein the user gameplay information includes a first set of user gameplay information related to prospective usage of the online game by the first user, wherein the first set of user gameplay information includes at least one of in-game actions performed most frequently by the first user and in-game action types performed most frequently by the first user, wherein the user gameplay information further includes a second set of user gameplay information related to prospective usage of the online game by the second user;

    determine a first set of users associated with the first user and a second set of users associated with the second user;

    determine users'"'"' types for the users based on the monitored usage of the online game such that the users'"'"' types is determined for the users in the first set of users and in the second set of users;

    determine a first user type for the first user based on the first set of user gameplay information and the determined user types of the first set of users;

    determine a second user type for the second user based on the second set of user gameplay information and the determined user types of the second set of users, wherein the first user type is different than the second user type; and

    provide offers to purchase, by the users in the online game, item bundles comprising one or more virtual items usable in the online game, wherein the offers include a first offer and a second offer provided to the first user and a third offer and a fourth offer provided to the second user,wherein the first offer includes a first set of virtual items that is selected based on the first user type,wherein the second offer includes a second set of virtual items that is selected based on the first user type, wherein the second set of virtual items is different from the first set of virtual items,wherein the third offer includes a third set of virtual items that is selected based on the second user type, wherein the third set of virtual items is different from the first and second sets of virtual items,wherein the fourth offer includes a fourth set of virtual items that is selected based on the second user type, and wherein the fourth set of virtual items is different from the first, second, and third sets of virtual items.

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