System and method for enabling players to participate in asynchronous, competitive challenges
First Claim
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1. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising:
- a server in communication with a plurality of computing platforms configured to execute a videogame, each of the plurality of computing platforms comprising one or more processors, the one or more processors being configured to execute computer program modules to provide a first player with the videogame, the computer program modules comprising;
a first performance monitoring module on a first computing platform configured to quantify performance of a task by the first player within the videogame by determining a value for at least one performance metric characterizing the performance of the task by the first player;
a first challenge creation module on the server or on the first computing platform configured to create, subsequent to completion of the task by the first player, a challenge for a second player, wherein to complete the challenge the second player must perform the task in accordance with at least one challenge metric and wherein the at least one challenge metric corresponds to the at least one performance metric that characterizes the performance of the task by the first player;
a first challenge communication module on the server configured to initiate transmission of a challenge invitation associated with the challenge to a second computing platform associated with the second player; and
a first challenge access module on the first computing platform configured to receive acceptance, by the first player, of a second challenge sent from the second player, and, responsive to the acceptance, to provide access to the second challenge to the first player so that the first player can attempt the second challenge within the videogame.
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Abstract
Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
466 Citations
26 Claims
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1. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising:
a server in communication with a plurality of computing platforms configured to execute a videogame, each of the plurality of computing platforms comprising one or more processors, the one or more processors being configured to execute computer program modules to provide a first player with the videogame, the computer program modules comprising; a first performance monitoring module on a first computing platform configured to quantify performance of a task by the first player within the videogame by determining a value for at least one performance metric characterizing the performance of the task by the first player; a first challenge creation module on the server or on the first computing platform configured to create, subsequent to completion of the task by the first player, a challenge for a second player, wherein to complete the challenge the second player must perform the task in accordance with at least one challenge metric and wherein the at least one challenge metric corresponds to the at least one performance metric that characterizes the performance of the task by the first player; a first challenge communication module on the server configured to initiate transmission of a challenge invitation associated with the challenge to a second computing platform associated with the second player; and a first challenge access module on the first computing platform configured to receive acceptance, by the first player, of a second challenge sent from the second player, and, responsive to the acceptance, to provide access to the second challenge to the first player so that the first player can attempt the second challenge within the videogame. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for enabling a first player to participate in a competitive challenge with a second player within a videogame, the method comprising:
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using a first performance monitoring module, quantifying a performance of a task by the first player within the videogame by determining a value for at least one performance metric characterizing the performance of the task by the first player; using a first challenge creation module, creating, subsequent to completion of the task by the first player, a challenge for a second player, wherein to complete the challenge the second player must perform the task in accordance with at least one challenge metric and wherein the at least one challenge metric corresponds to the at least one performance metric that characterizes the performance of the task by the first player; using a first challenge communication module, initiating transmission of a challenge invitation associated with the challenge to a computing platform associated with the second player; and using a first challenge access module, receiving acceptance of a second challenge sent from the second player, and, responsive to the acceptance, providing access to the second challenge to the first player so that the first player can attempt the second challenge within the videogame. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification