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Gaming system and method providing a gaming tournament with a dynamic equalizer feature

  • US 10,424,162 B2
  • Filed: 09/23/2016
  • Issued: 09/24/2019
  • Est. Priority Date: 09/23/2016
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system, the method comprising:

  • for each of multiple gaming machines participating in a gaming tournament, enabling a player of that gaming machine to play a tournament game, each gaming machine including;

    a housing;

    a display device supported by the housing; and

    a plurality of input devices supported by the housing and including an acceptor of a physical item associated with a monetary value to facilitate establishing a credit balance, a wager button actuatable to place a wager on a play of a primary game, and a cashout button actuatable to cause an initiation of a payout associated with the credit balance;

    for each of the gaming machines, for each play of the tournament game on that gaming machine;

    determining, by at least one processor, and causing, by the at least one processor, at least one display device of that gaming machine to display an outcome;

    determining, by the at least one processor, and causing, by the at least one processor, the at least one display device of that gaming machine to display any tournament points associated with the outcome; and

    adding, by the at least one processor, any tournament points associated with the outcome to a tournament point balance of the player of that gaming machine;

    responsive to an occurrence of a promotion event;

    selecting, by the at least one processor, and based on the tournament point balances of the players, a first set of one or more of the players;

    determining, by the at least one processor, whether to promote any of the players in the first set of the players by;

    for each player in the first set of the players, determining, by the at least one processor, a probability of being promoted, wherein the probability of being promoted of the player having the highest tournament point balance among the players in the first set of the players is lower than the probability of being promoted of the player having the lowest tournament point balance among the players in the first set of the players;

    assigning, by the at least one processor, the determined probability of being promoted to that player; and

    randomly determining, by the at least one processor, whether to promote any of the players in the first set of the players based on the assigned probabilities of being promoted; and

    for each of any players selected for promotion, determining, by the at least one processor, a target tournament point balance and increasing, by the at least one processor, the tournament point balance of that player to the determined target tournament point balance; and

    responsive to an occurrence of a tournament termination event;

    ending, by the at least one processor, the tournament;

    determining, by the at least one processor, a tournament winner based on the tournament point balances of the players; and

    providing a tournament award to the tournament winner.

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