Game console incorporating beam-splitter display and real world objects
First Claim
Patent Images
1. A game console comprising:
- a housing having an open or transparent top and an open or transparent front;
a projector situated on the top of the housing;
a computer operationally connected to the projector and programmed to execute a video game;
at least one controller operationally connected to the computer and dimensioned and configured to control play of the video game;
a first beam splitter disposed inside the housing and positioned so that images generated by the projector are at least partially reflected from the first beam splitter and exit the front of the housing;
a real world object disposed inside the housing at a position such that the beam splitter is situated between the real world object and the front face of the housing, and wherein at least a portion of light reflecting off of or projected from the real world object is transmitted through the first beam splitter and exits the front of the housing;
wherein the projector generates an opaque mask whose shape corresponds to that of the real world object and is projected from the projector in registration with real world object and whose reflection from the beam splitter is not seen by players of the game; and
wherein at least one other image projected by the projector and reflected off the beam splitter is no longer projected when it is superimposed with the opaque mask.
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Accused Products
Abstract
A game console having a beam splitter disposed in a housing and a projector that projects images onto the beam splitter that are reflected so that a player can see the images. Real world objects and/or additional projectors are positioned behind the beam splitter relative to the player and transmit images through the beam splitter so that the player can see them. In this fashion, during game play the player simultaneously sees images that are reflected from the beam splitter and images that are transmitted through the beam splitter.
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Citations
13 Claims
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1. A game console comprising:
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a housing having an open or transparent top and an open or transparent front; a projector situated on the top of the housing; a computer operationally connected to the projector and programmed to execute a video game; at least one controller operationally connected to the computer and dimensioned and configured to control play of the video game; a first beam splitter disposed inside the housing and positioned so that images generated by the projector are at least partially reflected from the first beam splitter and exit the front of the housing; a real world object disposed inside the housing at a position such that the beam splitter is situated between the real world object and the front face of the housing, and wherein at least a portion of light reflecting off of or projected from the real world object is transmitted through the first beam splitter and exits the front of the housing; wherein the projector generates an opaque mask whose shape corresponds to that of the real world object and is projected from the projector in registration with real world object and whose reflection from the beam splitter is not seen by players of the game; and wherein at least one other image projected by the projector and reflected off the beam splitter is no longer projected when it is superimposed with the opaque mask. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game console comprising:
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a housing having an open or transparent top, an open or transparent front, and an open or transparent back; first and second projectors situated on the top of the housing; a computer operationally connected to the first and second projectors and programmed to execute a video game; at least two controllers operationally connected to the computer and dimensioned and configured to control play of the video game; a first beam splitter disposed inside the housing and positioned so that images generated by the first projector are at least partially reflected from the first beam splitter and exit the front of the housing; a second beam splitter disposed inside the housing and positioned so that images generated by the second projector are at least partially reflected from the second beam splitter and exit the back of the housing; a real world object disposed inside the housing between the first beam splitter and the second beam splitter, and wherein at least a portion of light reflecting off of or projected from the real world object is transmitted through the first beam splitter and exits the front of the housing, and at least a portion of light reflecting off of or projected from the real world object is transmitted through the second beam splitter and exits the back of the housing; wherein the projector generates an opaque mask whose shape corresponds to that of the real world object and is projected from the projector in registration with real world object and whose reflection from the beam splitter is not seen by players of the game; and wherein at least one other image projected by the projector and reflected off the beam splitter is no longer projected when it is superimposed with the opaque mask. - View Dependent Claims (12, 13)
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Specification