System and method for synchronization of data and audio
First Claim
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1. A method of using an interactive media application, comprising:
- receiving choreography data, the choreography data comprising at least one event, and at least one payload corresponding to the at least one event;
playing a media file via a media module, the choreography data including a unique identifier associated with the media file and being distinct from the media file;
monitoring, via a choreographer module, a position of the media file, the choreography module being distinct from the media module;
comparing, via a processor, the monitored position of the media file to at least one event start position corresponding to the at least one event;
delivering, via the choreography module, the payload when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the payload is processed in an offset manner corresponding to an event position that it offset over a range of time.
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Abstract
The present disclosure relates to a method for synchronization of audio data, such as music, with events that occur in interactive media, such as computer games. In particular, a user can define choreography data that an interactive computer application can use to synchronize to audio, such as music, one or more aspects of the application, such as the GUI, animations, rendering, sound effects, etc.
50 Citations
20 Claims
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1. A method of using an interactive media application, comprising:
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receiving choreography data, the choreography data comprising at least one event, and at least one payload corresponding to the at least one event; playing a media file via a media module, the choreography data including a unique identifier associated with the media file and being distinct from the media file; monitoring, via a choreographer module, a position of the media file, the choreography module being distinct from the media module; comparing, via a processor, the monitored position of the media file to at least one event start position corresponding to the at least one event; delivering, via the choreography module, the payload when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the payload is processed in an offset manner corresponding to an event position that it offset over a range of time. - View Dependent Claims (2, 3, 4, 5)
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6. A method of using an interactive media application, comprising:
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receiving choreography data, the choreography data comprising at least one event; playing a media file via a media module, the media file being distinct from the choreography data; monitoring, via a choreographer module, a position of the media file, the choreography module being distinct from the media module; comparing, via a processor, the monitored position of the media file to at least one event start position corresponding to the at least one event; delivering, via the choreography module, a message when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the message is processed in an offset manner corresponding to an event position that is offset over a range of time. - View Dependent Claims (7, 8, 9, 10)
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11. A system for using an interactive media application, comprising:
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a memory having computer executable instructions stored thereon; one or more processors that when executing the instructions are configured to, receive choreography data, the choreography data comprising at least one event, and at least one payload corresponding to the at least one event; play a media file via a media module, the choreography data including a unique identifier associated with the media file and being distinct from the media file; monitor, via a choreographer module, a position of the media file, the choreography module being distinct from the media module; compare the monitored position of the media file to at least one event start position corresponding to the at least one event; deliver, via the choreography module, the payload when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the payload is processed in an offset manner corresponding to an event position that is offset over a range of time. - View Dependent Claims (12, 13, 14, 15)
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16. A system for using an interactive media application, comprising:
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a memory having computer executable instructions stored thereon; one or more processors that when executing the instructions are configured to, receive choreography data, the choreography data comprising at least one event; play a media file via a media module, the media file being distinct from the choreography data; monitor, via a choreographer module, a position of the media file, the choreography module being distinct from the media module; compare the monitored position of the media file to at least one event start position corresponding to the at least one event; deliver, via the choreography module, a message when both (a) the at least one event start position is less than the monitored position of the media file and (b) an event end position is greater than or equal to a previously monitored position of the media file, wherein the message is processed in an offset manner corresponding to an event position that is offset over a range of time. - View Dependent Claims (17, 18, 19, 20)
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Specification