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Virtual reality presentation of body postures of avatars

  • US 10,438,393 B2
  • Filed: 03/16/2017
  • Issued: 10/08/2019
  • Est. Priority Date: 03/16/2017
  • Status: Active Grant
First Claim
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1. A method implemented in a three-dimensional virtual reality world, the method comprising:

  • receiving input data tracking a position, orientation, and motions of a head of a user of the virtual reality world, wherein an avatar represents the user in the virtual reality world, wherein the input data is generated by a virtual reality (VR) headset;

    predicting, from the input data, a posture of the avatar according to a posture model,wherein the posture is predicted based at least in part on a context of the avatar in the virtual reality world;

    identifying a pattern of head motion of the user from the input data generated by the VR headset, wherein the prediction is based on a detection of the pattern in the input data, and wherein the pattern represents a head gesture of the user;

    determining personalization parameters of the posture model based on the head gesture and using a machine learning technique, wherein the posture is predicted based on personalization parameters of the avatar; and

    computing an animation of the avatar showing the posture of the avatar in the virtual reality world.

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