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Method for efficient construction of high resolution display buffers

  • US 10,438,396 B2
  • Filed: 12/07/2017
  • Issued: 10/08/2019
  • Est. Priority Date: 04/05/2014
  • Status: Active Grant
First Claim
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1. A method of rendering graphics with a processing unit, the method comprising:

  • invoking a pixel shader for a first pixel for a first primitive when one or more covered samples include at least one of one or more color samples, wherein the first pixel includes a plurality of samples, wherein the plurality of samples includes the one or more color samples and a plurality of depth samples, wherein the plurality of samples of the first pixel includes the one or more covered samples that are covered by the first primitive; and

    not invoking the pixel shader for the first pixel for the first primitive when the one or more covered samples do not include at least one of the one or more color samples but do include at least one depth sample of the plurality of depth samples;

    deriving a color value, for the first primitive, for a display pixel not associated with a color sample but associated with a depth sample by assigning a color value of a color sample at a same depth value as the depth sample.

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